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Idle Dyson SwarmNewsVersion 325
Game update

Version 325

Idle Dyson Swarm · published 14 Feb 2026, 01:56 UTC · build 21929717

All newsPlayers around this dateRead on Steam

- Bumped version to 3.0.325.

- Updated Versatile Production Tactics so its 50% bonus now applies to AI Managers (instead of Assembly Lines) and now uses a dedicated Planet modifier after 100 planets.

- Added direct skill preset controls in the settings window (preset toggles + labels + load feedback) so presets can be selected/managed without leaving the settings pane.

- Hardened quit/return persistence around offline-time logic so save timing and offline progress restore are more reliable after backgrounding.

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Game update15 Mar 2026328I honestly don't remember what I changed. That said it should be more stable, I definitely boosted the heck out of the megastructures, added some researches for them and automation for them. There may be bugs there may not.Game update24 Feb 2026V327- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently…Game update16 Feb 2026Patch 326- Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring. - Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons). - Fixed Parallel Computation to apply as a multiplier to Data Center production, and aligned production displays with actual applied gains. -…