Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle Tycoon ManufacturingNewsUpdate #10 - Tier 3 is finally here !!
Major update

Update #10 - Tier 3 is finally here !!

Idle Tycoon Manufacturing · published 14 Nov 2025, 15:56 UTC · build 20796069

All newsPlayers around this dateRead on Steam

You’ve been waiting for it, and it has arrived.

Tier 3 is landing, extending your gameplay experience by about 20%. This brings us to a new milestone in the development of the early access. We have now reached 60% of the development before the game’s official release.

This update brings :
• 23 new research items in R&D
• 2 new major gameplay elements
• 3 new machines :
 • a new press for more fusion
 • a teleporter to optimize your production chains
 • a bonker machine that will merge ingots of the same type, where precision will be required
• 14 new Steam achievements (including 3 hidden ones). Another hidden achievement will be added in the coming weeks.

On the optimization side :
• resources from all menus (except the recruitment menu) are now processed only when the menu is visible.

I also fixed some bugs I noticed during the test phases and that were present before this version, but I didn’t write them down.

I’m counting on you to give me feedback, whether about balance or bugs. That’s what the Discord server is for ! I sincerely hope there won’t be any major bugs ! (but knowing myself, there will surely be a few that slipped under the radar)

Tip : for the best gameplay experience, start your game over from scratch, because if you have already farmed a lot, you will unlock everything instantly and that would be a shame.

Thank you for your patience and your support. I’ll spend the next few weeks fixing and balancing the game before jumping back into developing T4 !

Happy farming, dear monsters !

💚

More from Idle Tycoon Manufacturing

Other announcements

All news
Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…