Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Block Block Block DemoNewsWhat is Next after the Demo
Community

What is Next after the Demo

Block Block Block Demo · published 9 Nov 2025, 12:39 UTC

All newsPlayers around this dateRead on Steam

Hello again, Demo is coming to an end tomorrow Monday and I want to talk a little about what is next moving forward to a release of the 1.0 version.

It has been 2 crazy months since the playtest release and I can say the game is not the same as it was before the playtest, there have been a lot of bug fixes and also a lot of the experience improvement, and is also thanks to you.

The game has the main tools already in place, but there are still things that need improvements and some extra additions. We also have to improve one of the weakest points of the experience and that is communicate better to the players the tools available. Some of you are amazingly good, but some players get frustrated about things they can't do that are actually part of the current game experience and we need to show that better.

Here are some of the points ahead of the launch that are on the priority list:

Group Items

One of the most asked features and probably the biggest, group items could not just open the door to merge items into a big one, but also could work to create your own custom items for you to add in the catalog.

More game less building(kind of experience)

Some players are looking for a more guided experience to put together little diroramas.

Light and Studio

Merging these two sections from the Scene to work lights directly in the Studio mode.

Snap or grid while moving an item

One of the big missing features.

Solid Color Background 

Change the current workshop background to a solid color of your preference

Items

A lot more variety of items available for you to put your scene together.

3D Export(Tentative)

We all want this one, but it is something I have not fully explored yet and prefer not to promise it for the launch at the moment.

Gamepad Support

Yes, why not.

Roll/Spin improvement

There is an idea to make it even more simple.

Localization

Even when the game has not that many text around this feature still kind of expensive for us at the moment, but the system is going to be in place and our goal is to include English and Spanish in the release.

Other Systems

We are aiming to release it on Windows, and there's a possibility that we might also release it on Linux(We already develop the game in Linux too). Mac is still a possibility but we need to test before confirming we can release it there.

Release Date

Hopefully, the first half of 2026

I would like to use this space to answer questions and especially to read what you would like to see in the future release of the game.

Once again I would like to thank everyone who has been playing and helping to improve this little game over the last few months. It has been a great adventure to watch it grow little by little, and it is a little terrifying and exciting to know that its final version is close.❤️

Thanks so much for playing and until next time!

— Aender Lara

More from Block Block Block Demo

Other announcements

All news
Game update4 Sep 2026Hotfix 1.0.8.1Bugs Solved: · Bug Drag Paint Tool : When "Release and Click" setting is on, the Drag Paint tool prevents players from continuing to play the game. · Bug Grab Tool : Rotating an item on a wall-like surface resets the rotation every time the Item is moved with the Grab tool over the wall. · Bug Duplicate Linear : Original duplicated Item looks like it is visually floating after it was duplicated…In-game event28 Aug 2026Update 1.0.8: Snap to GridHello everyone, it's been almost a month since the launch and the amount of feedback and ideas that have been shared has shaped the experience in the best possible way. Today's update (1.0.8) brings Snap to the Grab tool, but also brings hot fixes related to groups. Snap to Grid Long waited feature perfect for a more precise organisation has been added to the game, now you can snap items to a g…In-game event19 Aug 2026Update 1.0.7: Puzzle Progress Save and OpenGL SupportHello everyone, it has been 2 weeks since the launch and there have been a bunch of bug reports and feature requests. I read and organised all of them and implemented the ones that feels more needed first, especially game breaking ones. Today's update( 1.0.7 ) is kind of packed with some big additions and some fixes. Puzzle Progress Really demanded lately and probably great for accessibility, n…