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Yes, My QueenNews[Week 1 Wrap Up] Post-launch plans.
Community

[Week 1 Wrap Up] Post-launch plans.

Yes, My Queen · published 16 Nov 2025, 12:35 UTC

All newsPlayers around this dateRead on Steam

Hello all, Dima reporting.

First of all - thank you for playing and the warm reception! I will be short on the gratitudes, I am sure this is not why you opened this post (still, thank you!).

Here is what you can expect next:

  • Short-term updates rolling out over the next few weeks.

  • Longer term roadmap.

Short Term

Here are the things that we heard from you and are going to address as soon as possible:

  • Memory leak. Yep, there is indeed one. This is my top priority at the moment.

  • Variety. Though we won't be able to double the amount of the content immediatelly (obviously) it is not that difficult to introduce new levels for us, so we will gradually add more and more variations of the same levels, starting from the early stages (where players spend the most time).

  • Balance. I am not happy with some of the cards as they appear to be severely underused. My first targets are Road Roller and Politician though do suggest other ideas if you have them!

  • Explanations. Some cards are still confusing, it seems (i.e. Corruption). Also, there should be some way to quickly re-visit tutorials.

  • Other minor bugs.

Did I miss anything? Let me know!

Longer Term

Though we don't treat Yes, My Queen as an Early Access title, I do feel that there is more fun stuff that we can add and the concept is not fully explored. The final roadmap is not set in stone, but here are the things that are going to be added:

  • Gamepad Support. Now, I say "longer term" but this is going to be one of the first things that we will address. Hoping to get this done before end of the year.

  • New Mode. Mode that was present in the very early builds and didn't make it to the final cut - Endless mode. Can't share too many details yet, but one thing for certain - you will be able to discard cards from your deck.

  • New Cards. We have a list of cards that we did not draw/implement yet, we are planning to bring more of them to the game.

All of that is going to be free, we are not planning any DLCs.

What do you think? By the way, you can join our Discord to share/discuss your opinions directly with us (and other players): https://discord.gg/cEENey3jvC

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In-game event13 Dec 2025Update 1.6.0 - More level variety, tutorial book, buffsHey all, New regular update! Changes in 1.6.0: · Tutorial Book. You can now revisit previous tutorials and game rules at your own pace. You can access it from the in-game menu (press Esc -> Tutorials). · Buffed Sage and Chameleon cards . These cards are now categorized as Auras, meaning you can combine them with other effects, giving new unique combinations. For example Ghost and Chameleon, Sag…In-game event26 Nov 2025Update 1.5.0 - Rush option, more combinations, more buffsHey all, New build! 1.5.0 patch notes: · Rush option . If you reached a boss level at least once, you can skip all the intermediate levels before that boss and get 5 mana. This will save you time at the risk of only being able to visit the Card Shop once and missing out on some mana that you could've accumulated in between the levels. · New Aura and Body slots. Before this update, most chess fi…In-game event20 Nov 2025Update 1.4.7 - Buffs, nerfs, and no more leaksHey all, New build! 1.4.7 patch notes: · Fixed memory leaks (yes, there were two of them). · Buffed the Politician card. In addition to previous effects, moving a politician now discards your leftmost card and draws a new card from the deck. This should make it more viable to hoard more cards and scan through them mid-game. · Buffed the Road Roller card. When Road Roller eats another figure you…