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Hotel GalacticNewsPatch Notes - 0.6.4
Game update

Patch Notes - 0.6.4

Hotel Galactic · published 12 Feb 2026, 18:42 UTC · build 21869281

All newsPlayers around this dateRead on Steam

Hello Travelers,

It's February! ❄️

Amazing month full of events and magical moments of both love and hope for the future!

It's also a perfect time for a new update, wouldn't you say? This time the main theme of our update is "Festive Time" - in particular we're celebrating the upcoming Chinese New Year 🏮 and Valentine's Day 💖 both of which are only few days away! For us it means an amazing opportunity to give out to our amazing community and share the spirit of celebration!

We've got some brand-new festive decorations ready for you and as the patch goes live you'll be able to claim them - both Chinese New Year and Valentine's Day items - via Post System in the game. Make sure to unlock and repair it so you can claim all the items!

We're also tackling technical side of things - improving the way our elevators, reducing memory leaks and making more important back-end changes!

As always we're happy to receive any feedback you might have for us - be it a new suggestion, bug report or just general question about anything Hotel Galactic-related. We're making sure all comments are seen, replied to and discussed so please comment away here on Steam or check up with us on Discord!

🆕 Now let's just jump into the changes!

Patch Notes:

New Features and Content

  • Added Packing & Moving for equipment storages.

  • Introduced autosave slots with proper numbering and cleanup of old autosave files.

  • Added Pattern Application UI.

  • Added Supporter Pack flooring and walling bundles.

  • Added Valentine’s and Lunar New Year items.

  • Added new spa masks and spa-related objects.

  • Added sitting points to multiple items.

  • Added multiple new and updated item icons.

  • Added guest reactions and updated conversation reaction icons.

  • Added additional audio:

    • Meteor shower and related events.

    • Sauna and instrument SFX.

Animation and Visual Improvements

  • Reworked gathering animations for multiple plants.

  • Multiple shader, lighting, and model improvements across the island.

UI and UX Improvements

  • Improved compendium aspect ratios and gamepad controls.

  • Improved alerts system, including grouped alerts and additional validation.

Gameplay and Systems Improvements

  • Improved navigation and pathfinding in multiple areas.

  • Improved placement validation and room dependency validation.

  • Improved task chain validation and cleanup when actors are destroyed.


Technical Improvements

  • Improved memory management:

    • Fixed multiple memory leaks in managers, effects, and static events.

  • Updated Unity version to 6000.3.2f1.

Bug Fixes

  • Fixed missing Dismiss interaction after hiring a worker.

  • Fixed error when cancelling demolish after game reload.

  • Fixed placement grid rendering on incorrect surfaces.

  • Fixed doors to locked rooms opening when dragging workers through them.

  • Fixed item source registration after packing and unpacking.

  • Fixed elevator repair marker jumping while elevator car is moving.

  • Fixed Grass Keeper state resolution, animations, and pathfinding issues.

  • Fixed plant wilting and dead animations after loading saves.

  • Fixed bedding tooltip refresh after loading a save.

  • Fixed stackable initialization and stackables falling after reload.

  • Fixed recycling tasks not cancelling when crushers are unavailable.

  • Fixed invisible objective rewards after reload.

  • Fixed room required item markers not updating correctly.

  • Fixed placement preview appearing at world origin during spawn.

  • Fixed unreachable rooms detection.

  • Fixed food rations blocking sentient slots.

  • Fixed workers spawning with zeroed skills and incorrect rotations on worker ship.

  • Fixed guests not leaving the reception queue when no rooms are available.

  • Fixed guests being assignable to rooms immediately after disembarking.

  • Fixed check-in and check-out issues.

  • Fixed errors when reloading during wallpaper application.

  • Fixed duplicated GUID issues in processing properties.

  • Fixed character portraits not using default idle animations.

  • Fixed profile rename issue on Steam Deck.

  • Fixed minor UI and camera issues, including edge scrolling and camera tilt during transitions.

KNOWN ISSUES

  • In some cases, playing the correct melody on the stones may not properly count toward the progress of the “Forgotten Tune” quest.

  • LOD may not function correctly on High graphics settings.

  • There may be issues with actions performed by the VIP guest Greta.

  • In rare cases, guests in the dining room may not be properly positioned on chairs when sitting at the table.

  • Adding items to favourites in the UI may sometimes not work correctly.

  • It is possible to open the UI during the “Building Bridges” quest cutscene when using x3 game speed.

  • A placeholder may appear when displaying certain guest reactions.

  • There are isolated cases of missing translations and icons.

  • The “Call the Ship” action is missing a description.

That's all for today... or is it? After you familiarize yourself with all the changes we've introduced to the game with this Festive Update, make sure to read our newest Steam News about the upcoming changes and plans we've got for Hotel Galactic!

Curious what's coming to Hotel Galactic this year? Check this news out!

As always - thank you for supporting Hotel Galactic,

Ancient Forge

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