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Hotel GalacticNewsHotfix Patch Notes - 0.6.8
Game update

Hotfix Patch Notes - 0.6.8

Hotel Galactic · published 9 Jul 2026, 15:34 UTC · build 24109366

All newsPlayers around this dateRead on Steam

Hello everyone!

Let's start by saying thank you for playing Hotel Galactic! It's not an overstatement to say that we've been blown away by your reception of the newest Digging Deeper update. No point in hiding it - it always feels great to see that our players are enjoying themselves with the game we've been working so hard on! It melts our hearts to see how many of you have checked out the new update or perhaps played the game for the first time!

That being said, we've received a lot of feedback from you about the things we've recently introduced to the game - some of you pointed out issues regarding the translation of certain items and objects in game (we've exposed you to the magical and chaotic nature of Polish language, hope you're doing okay after witnessing that!), some of you talked about the possible future additions to the game and some of you suggested adjustements that you would like to see added to the game.

We're also aware that there are more to be fixed - the usual section of Known Issues is also covered in these patch notes and we'll be looking into resolving this problems as well. Thank you for your patience in this regard!

We're thankful for all your feedback, no matter whether you praised the effects of our work or criticized parts that we need to fix or change.

Thank you so much and make sure to check the patch notes below! 🙏

We're now Steam Deck Verified!

One additional piece of very important news that we're super happy to share with you - our game is now fully Steam Deck Verified!

You might have noticed that we've been busy recently making sure that everything on Steam Deck works as great as possible - we've received some important reports from our community and players, that we treated very seriously, we've worked on the stability of the game on Steam Deck and various performance issues to ensure that you will have as much fun as we're physically able to pack into Steam Deck. The result is here and we hope that you'll enjoy the game a lot, no matter whether you're playing it on Steam Deck or regular PC!

However, if you feel like something is not working the way it should be or you've experienced any kind of issue while playing the game, make sure to let us know, we'll do our best to find a satisfying solution!

And now let's jump into the Patch Notes for this hotfix!

Gameplay

  • Fixed objectives spawning trash in neighboring rooms.

  • Increased Dragon Fruit harvest yields.

  • Added Fiery Dragon Fruit recipes.

  • Backpacks can now be deposited into storage.

  • Added a progress counter to "Move Crate" objectives.

  • "Wait for Ship Arrival" objectives now provide clearer guidance by explaining the hotel state and ship arrival timer.

  • Shelves with important items con no longer be recycled

  • Added species icons to dishes, indicating which species prefer each dish.

Quests & Objectives

  • Fixed several quest progression issues that could prevent objectives from completing correctly.

  • Fixed "Prepare Medical Bed for Monster" objective completion in specific situations.

  • Improved objective markers for medical tasks.

  • Updated the "Pleasing Trickster" quest to correctly guide players toward the kitchen recipe objective.

  • Added Backyard highlighting to the Greta greeting objective.

  • Fixed Steam achievements not unlocking correctly in some cases.

AI & Characters

  • Fixed workers occasionally getting stuck after placing items.

  • Fixed workers and NPCs becoming stuck outside the navigation mesh.

  • Fixed Scary Monster incorrectly boarding arriving ships as a passenger.

  • Fixed passengers re-entering taxis after unfortunate autosaves.

  • Fixed Felicia's driving sequence when interrupted by dialogue.

  • Fixed workers being reassigned to beds incorrectly when the previous occupant was sleeping.

  • Fixed Scary Monster occasionally getting stuck in elevators.

  • Fixed Scary Monster bed occupation issues.

  • Improved several NPC animation issues, including spa interactions.

Building & Items

  • Fixed crates occasionally snapping below the ground.

  • Fixed item tracking for stored equipment and building boards.

  • Fixed placing crates on shelves through Equipment Storage.

  • Fixed cut trees incorrectly reverting to their uncut state after leaving the camera view.

  • Added safer handling when packing Equipment Storage into crates.

User Interface

  • Fixed several gamepad navigation issues in the pause menu.

  • Fixed pause menu button highlighting.

  • Fixed camera speed increasing unexpectedly while context panels were open.

  • Updated various item icons.

  • Improved ingredient icon positioning.

Audio & Visual

  • Fixed missing cutscene audio during fine collection events.

  • Fixed radio music not stopping correctly in certain situations..

  • Improved movie playback reliability during cinema events.

General Fixes

  • Fixed loading screen soft-locks in certain scenarios.

  • Fixed projector issues when cinema boards were removed during showtime.

  • Fixed interaction issues affecting certain objects.

  • Fixed various edge cases that could cause progression or gameplay interruptions.

  • Improved stability on lower-end hardware, reducing crashes.

Known Issues

  • Workers may occasionally get stuck when trying to walk between closely placed objects while heading to a portal.

  • In large hotels, workers and guests may wait longer than expected for elevators.

  • Applied wall patterns may not visually refresh until the camera is moved away from the painted area.

  • It is currently possible to apply the same wall pattern multiple times without moving the cursor.

  • Gamepad button prompts may not automatically match the connected controller and may need to be changed manually in the settings.

  • Stickers in Photo Mode cannot currently be moved with the mouse; use the arrow keys instead.

  • Some voice lines in cinematics and sound effects in the mines may be missing.

  • Some characters may appear in incorrect positions or orientations during cinematics.

  • Window light may shine through walls in certain situations.

  • Wall-mounted objects may remain floating after connecting corridors.

  • The underground elevator is partially transparent on one side and contains a mismatched texture.

  • The portal sprite may disappear when viewed from certain angles during placement.

  • In rare cases, the disappearing wall animation may loop after changing the Underground Guest Room.

  • Resource crate models may appear incorrectly scaled after placement.

  • Background elements (such as rainbows, clouds, or god rays) may appear with delay after exiting Build Mode.

  • Small holes may appear in the ground texture beneath the hotel.

  • Grass may occasionally protrude through the hotel floor.

  • Spiderwebs and debris may display incorrect highlights during the first cleaning quest.

  • The Check-Out achievements currently display "Check-In" in their descriptions.

  • Tree leaves may appear white in save game thumbnails.

  • Gustav may briefly pause while crafting multiple items.

  • Some localized text may be missing or incorrect.

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