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OPERATIVES: Revolve DemoNewsDemo - Update
In-game event

Demo - Update

OPERATIVES: Revolve Demo · published 14 Feb 2026, 08:05 UTC

All newsPlayers around this dateRead on Steam

14/2/2026

Thank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates.

Important changes:

  • During the draw phase, cards are now dealt automatically to your left and right sides, evenly. You only need to adjust placement when the draw overflows.

  • Swift now triggers when you end the draw phase, drawing extra cards directly onto the side that has Swift.

  • Charging and activating cards has been updated: drag a card onto an enemy (or to the top of the screen) to charge it and enter targeting, then release on an enemy to attack. The previous charge and targeting method still works.

If you’d like, please share how these changes feel (or any thoughts about the game). It helps a lot:

https://docs.google.com/forms/d/e/1FAIpQLScVzWNC5XuBh37lLbYmpSO2Yt05avHekg87CnTi4UO7Brc3Cw/viewform?usp=dialog

Other changes: Various bug fixes.

More from OPERATIVES: Revolve Demo

Other announcements

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In-game event4 May 2026Demo 0.2 - QOL + Mechanics UpdatesDemo Update: Faster Tempo, Smoother Gameplay There have been many minor updates to improve the gameplay feel in the demo. The game tempo is now faster , but that does not mean there is less strategy involved. Auto Draw The draw turn now distributes cards automatically, allowing for smoother gameplay. This also means you can no longer easily adjust card positions during the draw turn to manipula…Community9 Feb 2026Demo is Live!The demo includes: · 2 fully playable characters · 70+ cards · 35+ artifacts · 35+ toolkits (unique card-upgrade modules) · Controller support · Optimized and playable on Steamdeck You’ll play through 2 of our 3 stages in the demo. Thanks for waiting! Patch Note – 11/2/2026 · Adjusted interaction between damage % increase items and abstract damage cards (e.g. cards that deal damage based on 3x…Community27 Jan 2026Demo launches Feb 9, 2026, 19:00 (GMT+8)We’re in the final stretch, the demo is almost ready. The demo includes: · 2 fully playable characters · 70+ cards · 35+ artifacts · 35+ toolkits (unique card-upgrade modules) You’ll play through 2 of our 3 stages in the demo. I apologize for the wait, and thanks for wishlisting, following, and cheering us on. Your support keeps us going. Link to Demo Page: