
Hi everyone!
Since releasing the demo, we’ve received a ton of feedback across many channels—thank you for the thoughtful reports and suggestions.
Based on your input, we’ve fixed bugs and improved quality-of-life items. We’ll keep listening and iterating.
Patch Notes:
Increased overall XP gain by ~5% so you can reach your third Hyper Capacity faster and keep the game tempo snappier.
Buffed the Slot Machine “Jackpot” chance and also retuned the explosion chance. (Expect more dopamine-soaked runs; we’ll keep tuning with your feedback.)
Enhanced visuals for the SNAP-EDGE α weapon.
Adjusted scoring so higher difficulties can yield higher scores.
Fixed an issue where [Stained Rope Grip] applied higher-than-intended values. It now matches design intent.
[Anchovy Can] is now limited to 1 per run.
Corrected [Incursion]: its penalty was lower than intended; it now applies properly.
Fixed [Rage] not functioning correctly.
Shop > Slot Machine: fixed an issue where the win jingle’s pitch didn’t reset after a payout.
Hyper Capacity – selection screen: images for already-acquired Hyper Capacities now display correctly.
End-of-run results screen: Hyper Capacity images now display correctly.
Detailed Stats panel: fixed certain stats appearing as 0% (effects were working; this was display-only).
End-of-run “currency gained”: fixed a mismatch between the displayed amount and the actual payout.
Various presentation/FX polish updates.
We’ll continue shipping patches and updates driven by your feedback.
Thank you for playing and sharing your thoughts!
— Jongchang, Project Director of Pengpong