
Penghello, everyone!
Thank you to everyone who continues to enjoy PengPong and share your valuable feedback with us.
For this update, based on feedback we received through the Steam forums, Discord, and other channels, we've improved several UI elements and visual feedback during gameplay, while also fixing a number of issues related to the leaderboards and certain achievements.
In particular, we've improved the Collection and HUD so that important information is easier to check during a run, and added a new quality-of-life feature to make it more convenient when you need to briefly switch away from the game.
Improvements
You can now view the unlock conditions for entries in the Collection that have not yet been unlocked.
Added Revives and Heart Drop Rate to the stats list.
Added a HUD display showing the number of Revives currently available.
Prevented Hyper Capacity from registering multiple inputs when clicked repeatedly in quick succession.
Reduced the intensity of the hit effects displayed when the player or enemies take damage.
Changed the hit effect color from white to red, making it easier to recognize when the player or an enemy has taken damage during combat.
New Feature
The game will now automatically pause when you switch to another application using Alt + Tab or similar methods.
(This feature was added to prevent combat from continuing unintentionally when you need to briefly check another application or switch windows.)
Bug Fixes
Fixed an issue where the HUD element displaying the number of Chips would move downward when Max HP or Glass Hearts increased, but would not return to its original position after those Hearts were lost.
Fixed an issue where leaderboard rankings were not sorted correctly, causing players with higher scores to sometimes appear below players with lower scores.
Fixed an issue where the Elite Hunter achievement was not being tracked correctly.
Fixed an issue with the Heart of the Beast achievement where the combined requirement for regular Hearts and Glass Hearts was incorrectly calculated in half-heart units instead of full-heart units.
Fixed an issue where your own ranking would not appear on the Global Leaderboard.
Fixed an issue introduced during optimization where collision detection between certain enemies and weapons behaved differently from intended.
Fixed an issue where some bloodstain icons and related localized text were not displayed correctly on the results screen.
Fixed an issue where cotton spawned by the Teddy Bear enemy in Stage 2 could remain on the field after combat ended.
Fixed an issue where a special screen that appears after waiting on the main menu for a certain amount of time was not functioning correctly.
Fixed an issue where controller and keyboard navigation were not properly connected on the pause screen.
Fixed an issue where restarting the game while the level-up screen was open could cause previously selected level-up bonuses to be applied multiple times.
Rather than adding new content, this update focuses on addressing inconveniences and gameplay-affecting issues that players have discovered and reported since launch.
We prioritized issues that could directly affect competitive records, such as the leaderboards, as well as issues related to achievements and upgrades that could affect gameplay progression.
We are continuing to review bug reports and suggestions shared through the Steam forums and Discord. If you encounter anything unusual or inconvenient while playing, please feel free to let us know.
We'll continue working to make PengPong a smoother and more enjoyable experience.
Thank you!