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Xanadu LandNews2.15 patch-notes
Game update

2.15 patch-notes

Xanadu Land · published 15 Feb 2026, 05:52 UTC

All newsPlayers around this dateRead on Steam

Maintenance Schedule (Feb 15)

  • Asia Server: 12:00 - 13:00

  • UTC Time: 04:00 - 05:00

Nian Beast Event

  • Duration: Feb 16, 08:00 – Mar 16, 08:00

  • Location: During the event, the Nian Beast BOSS will spawn at:

    • [Island of Departure] Elemental Boss Strongholds

    • [Avalon] Outpost Boss and Elemental Boss Strongholds

    • [Elite Avalon] Elemental Strongholds and World Boss Strongholds

  • Rewards: Defeating the Nian Beast grants a chance to obtain [Nian Beast Horn] and [Nian Beast Core]. Use these materials to exchange for Year of the Horse exclusive decorations and items. Year of the Snake special decorations will also make a limited-time return. (Exclusive decorations are also available for purchase in the Shop - Treasures).

Content Adjustments

  • Mercenary Leather Armor (Mastery 2): Moving for >2s increases Damage to Elites by 10% and Damage to Bosses by 8% (Changed from: +10% Atk Speed for 3s after dodging).

  • Magician Leather Armor (Mastery 1): New condition added: After using a Grimoire, Magic Damage +7% (up from 6%) for 8s.

  • Grimoire Leather Armor (Mastery 2): Duration adjusted to 5s (from 3s).

  • Magician Leather Armor (Mastery 3): Trigger requirement adjusted to Energy >65% (from 80%).

  • Nature Leather Armor (Mastery 2): Added Physical Damage +9%.

  • Nature Leather Armor (Mastery 3): Removed HP Regen +15% while summons exist; added Physical Damage +6%.

  • Assassin Leather Armor (Mastery 3): Chance adjusted to 15% (from 3%) to deal 35% (from 3%) of [Lost HP] as Pure Damage.

  • Serenity Cloth Robe (Mastery 3): Internal CD adjusted to 24s (from 15s).

  • Evil Spirit Cloth Robe (Mastery 2): Grimoire hits have a 10% chance to reduce target Defense by 10% for 3s (Changed from: 15% chance to restore 2 Energy on kill).

  • Evil Spirit Cloth Robe (Mastery 3): Triggers on Grimoire hit (from "on kill"), Magic Damage +10% for 5s.

  • Hermit Cloth Robe (Mastery 3): Condition adjusted to no other players within 3 tiles (from 5 tiles); Magic Damage +9% (from 10%).

  • Ghost Cloth Robe (Mastery 1): After using a Grimoire, Threat/Aggro efficiency -35% (Changed from: Dodge Rate +7%).

  • Ghost Cloth Robe (Mastery 2): After using a Grimoire, Magic Damage +7% (Changed from: 10% chance to reduce target Defense by 10% for 3s on hit).

  • Ghost Cloth Robe (Mastery 3): Triggers when taking damage >20% of Max HP (from "after using Grimoire"); Move Speed +15% and added Dodge Rate +7%.

  • Tide-Surge Chainmail (Mastery 1): Moving for >1s grants Physical Damage +12% for 8s (Changed from: Atk Speed +5%).

  • Tide-Surge Chainmail (Mastery 3): Critical hits have an 80% chance to ignore 25% of target Defense.

  • Scale-Carved Chainmail (Mastery 3): Critical hits have a 10% chance to ignore 10% Defense (Changed from: 15% chance to deal 15 Pure Damage to surroundings when hit).

  • Wind-Born Chainmail: Mastery 1 Move Speed +8% (from 6%); Mastery 2 Max Energy +15% (from 12%).

  • Mana-Burst Chainmail: Mastery 1 Magic Damage +8% (from 5%); Mastery 3 triggers when Energy is <35% (from 25%).

  • Ring of Spirit (Mastery 3): 10% chance to gain an extra skill use, internal CD 24s (Changed from: next skill consumes no CD).

  • Impact Necklace (Mastery 2): Fixed bug regarding abnormal damage.

  • Frenzy Necklace (Mastery 2): Fixed bug causing guaranteed Bleed/Atk Speed triggers; Bleed damage adjusted to 20 (from 25).

  • Archer Talent: Falcon Bracers Mastery 4 now also increases Magic Damage by 14/16/18/20% based on quality.

  • Vine Bow (Mastery 3): Damage modifier adjusted to 25% (from 40%).

Red Quality Armor Adjustments

  • Bone Battle Armor: Removed "deal pure damage after 8 hits" effect. Added: When HP <35%, Damage Immunity +15%. Adjusted: For every 80 HP lost, gain 3.5% Damage Reduction (from 5.5%).

  • Nightfall Fury: Removed Physical Damage +10%. Added: For every 50 HP lost, Dodge Rate +2% and Physical Damage +2.5%.

  • Tara’s Robe: Removed Damage Reduction +10% and HP Regen +5%. Added: Damage Reduction +1.5% and Summon Attack Frequency +1% for each summon active.

  • Scarlet Ecstasy: Removed Crit Rate +10% and Atk Speed +10%. Added: Summons inherit Hero’s Crit Rate and Crit Damage. Adjusted: Summon Atk Frequency +30% (from 20%), Damage +30% (from 25%), and Crit Damage +18% (from 15%).

  • Lata’s Cloth Robe: Removed Crit Rate +6%, Magic Damage +18%, and Healing +10%. Added: On overheal, Magic Damage +15% and Atk Speed +5% for 3s. Added: When receiving healing, 10% chance to gain Guaranteed Critical for 2s (ICD 18s).

  • Knight’s Glory: Removed Crit Rate +10% and Atk Speed +10%. Added: When receiving healing, 25% chance to deal 120% Weapon Damage to up to 10 units within 4 tiles (ICD 3s). Added: Normal attacks have 10% chance to ignore defense.

  • Covenant Amulet: Added: Each summon increases Summon Atk Frequency by 1%. Affix changed to Summon Damage +5% (from White Soul gain +12%).

  • Luck King’s Ring: With Red Tier 1 gear, Luck +20% (from 15%). New Affix: Luck +5%.

Experience Optimization

  • Milestones: Hero Power adjusted to Gear Strength 1125 (from 1150).

  • Infinite Cube: Orange 1-star weapons/armor crafted using 30 Blazing Souls + Extreme Potion/Expert Insight Book are now guaranteed to have 2 affixes.

  • Event Angel: Honor Hunt cursed red accessories removed [Covenant Amulet], added [Blessing of Moe].

Bug Fixes

  • Fixed Wardrobe level function failure.

  • Fixed "Nearby Players" list display issue.

  • Fixed Health Potions sometimes being unpickable manually.

  • Fixed UI issue where Mastery 4 could not be selected on certain gear.

  • Fixed Violence Necklace Mastery 3 bug (8% defense ignore on crit).

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