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Rune KnightsNewsThe Companions Update
In-game event

The Companions Update

Rune Knights · published 14 Mar 2024, 08:14 UTC

All newsPlayers around this dateRead on Steam

COMPANIONS


A new NPC, Vangela, has come to Town! She will help you create and manage Companions, new AI-controlled allies with all the same customization options as you. Create your perfect combat partner, or the perfect full squad!

Companion Customization

  • Can equip any gear they meet level requirements for
  • All Talents
  • Full Utility Flask Customization

Companion AI


Companions are versatile allies capable of using:

  • Any skill, including Supers and defensive abilities like Block, Guard, Crimson Rush, Riposte, and Blinks
  • Health Flasks
  • Utility Flasks, with dynamic decision making based on current flask effects and combat situations (conservative during normal encounters, all-out during boss fights)
  • Dodge Rolls

Misc. Companion Info

  • You can use (Shift + 1/2/3/4) to quickly control new tabbed menus (Equipment, Talents, Flasks)
  • Companions in your party will scale up enemy health just as in normal multiplayer (about +80% additional health per ally)
  • Companions do not generate any additional loot, but they will pick up their own Health Flask, Utility Flask, and Super Orb drops
  • Magic Find on Companions has no effect, but it is effective to run Magic Find yourself and have your Companions do the killing
  • Companions will teleport to you on meditation or if they are far away when combat starts
  • Companions can be resurrected on death
  • Companions will attempt to resurrect you at the end of combat if necessary
  • You can toggle a Companion's aggression in Town by right-clicking on their party portrait. This only works while in Town.
  • All companions created by Hardcore characters will also be Hardcore. Hardcore characters can only recruit Hardcore Companions.

ENEMIES


The original spider enemy has been replaced with a new model

FIXED

  • Fixed enemies becoming faster than normal after becoming frozen
  • Spire of Teurok will now spawn with a usable projectile skill that can benefit from its effect
  • Fixed skills sometimes becoming unusable in Town after talking to a merchant
More from Rune Knights

Other announcements

All news
Game update11 Jan 2026A Weekend Full of Updates - Companion Improvements, Sporebollt Buff, more fixesYo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve. This update includes a significant update to the way Companions move while out of combat that makes everything a lot smoother, more like Pact Minions. Pings will now prioritize enemies so you can more reliably mark targets in combat, and Companions will aggro immediate…Game update10 Jan 2026The Rare Double Update Weekend - Companion Fixes, New Zabaoth Talent, QoLNEW · Added quick access to Penance and Absolution in the talent menu · Crusades now display the number of spawns remaining · Curses and Desecrated Ground added to the Compendium · Added an Unstuck button to the pause menu (usable out of combat or after some time in combat) SKILLS Death Aura Rework · Cost: 100 Health/second · Drains the life of you and enemies around you. Deal 200% combined wea…In-game event10 Jan 2026Massive Skill Balance Overhaul Continued, Strongboxes, Companion Controls!NEW · Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward. · Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access. · Added a…