Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rune KnightsNewsA Weekend Full of Updates - Companion Improvements, Sporebollt Buff, more fixes
Game update

A Weekend Full of Updates - Companion Improvements, Sporebollt Buff, more fixes

Rune Knights · published 11 Jan 2026, 20:48 UTC · build 21457311

All newsPlayers around this dateRead on Steam

Yo fam, I've been playing a Support playthrough with the Companions and coming across LOTS of things I want to fix and improve. This update includes a significant update to the way Companions move while out of combat that makes everything a lot smoother, more like Pact Minions. Pings will now prioritize enemies so you can more reliably mark targets in combat, and Companions will aggro immediately to those marked targets. Without marking targets, Companions will now always attempt to attack the closest enemy. This solves a lot of situations where Companions wouldn't attack because there were other enemies in the way of who they wanted to attack (lol).

While playing support I found that the one skill that stood out as being the most fun has been Bestow Mercy. Throwing a shield at allies to protect them from an incoming attack feels good. Entanglements and Auras, while effective, don't really bring the exciting gameplay I'm hoping for. The Sendatu T2 talents, except for Broad Influence, leave a lot to be desired as well. Expect some changes coming here, and please share any thoughts and feedback you have (Discord actually makes noise, so that is preferred ːsteamthumbsupː)

COMPANIONS

  • Can now see Companion's equipped skills at their equipment screen

  • Companions now target closest enemy at all times

  • Companion out of combat movement has been improved

  • Shift-Clicking "Set Passive" or "Set Aggressive" buttons will now apply the setting to all companions

  • Companions aggression state in Town is now saved

  • Pings now effectively Taunt your Companions to the target

SKILLS

Bestow Vitality/Mercy/Favor now create an AoE where they impact and area increased by 25%

Sporebolt

  • Damage area increased by 150%

  • Poison stacks on target: 5->3

  • Poison stacks per second in area: 3->5

  • Mana cost: 75 -> 80

IMPROVED

Reduced SFX volume on Entanglements

Pings now prioritize enemies

FIXED

Fixed Bladecrest not benefitting from Verndari Firing Gloves

Fixed Hammer of Conviction not working with Wildshot

Fixed Companion's weird interaction with Leap Smash

Fixed some tooltip issues when swapping between companion equipment

Fixed the Report Bug function not working, please re-send any bugs that may have been missed!

More from Rune Knights

Other announcements

All news
Game update10 Jan 2026The Rare Double Update Weekend - Companion Fixes, New Zabaoth Talent, QoLNEW · Added quick access to Penance and Absolution in the talent menu · Crusades now display the number of spawns remaining · Curses and Desecrated Ground added to the Compendium · Added an Unstuck button to the pause menu (usable out of combat or after some time in combat) SKILLS Death Aura Rework · Cost: 100 Health/second · Drains the life of you and enemies around you. Deal 200% combined wea…In-game event10 Jan 2026Massive Skill Balance Overhaul Continued, Strongboxes, Companion Controls!NEW · Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward. · Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access. · Added a…In-game event3 Jan 2026New Shadow Skills (LASER), Massive Balance Changes (Mostly Buffs), Massive QoL!🆕 NEW FEATURES · Auto-Capture Crafting: New option in the Crafting Inventory to auto-capture crafting items. · Inventory Improvements: Expanded the crafting inventory and significantly increased scrolling speed. · Multiplayer Crusades: Non-host party members can now start Crusades. · Toggle Skills Persist: Toggle-based skills will now persist and stay active between map transitions. · The Gamb…