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Nion ForgeNewsDemo Update 0.5.10 released
Game update

Demo Update 0.5.10 released

Nion Forge · published 20 Nov 2025, 18:58 UTC

All newsPlayers around this dateRead on Steam

# 🔧 Nion Forge – Patch 0.5.10

Hello community,

It has been almost two months since the last demo update, and a lot has happened since then.

At the beginning of October, we also attended a large conference in Vienna, where we received valuable feedback that we have implemented directly in many areas.

During this period, a major security incident at Unity also came to light.

We took this as an opportunity to update our project from Unity 2021 to the current 2022 LTS. The update was a bit bumpy at times, but it brings many long-term benefits.

This is one of the most extensive updates to date, so please excuse us:

- Older save games are unfortunately no longer compatible.

---

## 🚀 New Features

- Controller rumble support (currently not yet available for PS5 controllers)

- More screen shakes in the tutorial and in the game scene

- 4 new connector modules

Since the extenders were well received and corners were requested, corner connectors are now also available.

- New module: Thruster Amplifier

Increases the thrust of all engine types by 2.5 percent per installed engine.

- 18 new upgrades, especially in combination with the weapon upgrade trees

- Complete overhaul of all in-game upgrade trees

- New menu in the hangar that clearly lists all upgrades for a run and provides filter functions

- New options in the main menu: FPS limit, controller rumble

- New options in the in-game settings menu:

- Fixed Camera Mode (Motion sickness option)

- Bloom, FPS display, ship speed, damage numbers

- Screen shake, controller rumble

- Manual level ups (Flow Mode)

- Flow Mode

Level ups can be collected and triggered manually without constantly interrupting the flow of the game.

- Revised Time System

Runs now start with 15 minutes. Each defeated boss grants +5 minutes of playtime. This gives you more time overall, but less time at the beginning.

- Death Mine Revised

Spawns explosion orbs that chase the player. Explodes when too close to the player and creates a damage field.

- Boss 02 new attack

Depending on its health points, spawns OrbSpawners that generate Explosion Orbs. The spawners can be deactivated by the player.

- Blue Supply Box now provides a Reroll Orb instead of the Magnet

The Reroll Orb increases the free rerolls by 1.

- New Powerup System

Powerups appear after a certain number of enemies have been defeated and despawn after 20 seconds.

- Ghost Mode: Fly through for 10 seconds without taking damage

- Magnet: Collects all experience orbs

---

## ⚖️ Balance Changes

- Adjustments to several upgrades:

- Lightning Reload: Attack speed increased from 7% to 10%.

- Critical Ammo: Crit chance increased from 3% to 5%.

- Head Cannon: First level deals 1 less base damage.

- Other minor adjustments.

- Bullet class:

- Crit chance per level reduced from 7% to 5%.

- Crit damage reduced from 20% to 15%.

- Order of some upgrades in the trees changed.

- Boss 1: Spread of attacks in phase 3 reduced.

- Death Mine now has significantly more health points.

- Collection Box subquest: Timefields now open significantly faster.

- District kill quests partially increased by 25%.

- Explosion force reworked.

The player ship is now always cleanly repelled from the center of the explosion.

---

## 🐞 Bug Fixes

- Various text corrections, especially in German.

- Collection box subquest: Quest logs sometimes disappeared when timed out.

- Levelup menu could appear simultaneously during Victory and Game Over

- Game Over screen now shows defeated bosses instead of the district

- Tutorial:

- Input prompt window sometimes did not trigger when collecting orbs

- During Victory, the player received scrap via the time bonus

- GameSettings menu: incorrect prompt for game start corrected

- Main menu: spawned ships sometimes did not die

- Hangar: fixed crash when a sphere was deleted instead of a module

- Fixed EXP orb sound bug

---

## 🎨 Visual & Audio

- New splash screen video/logo animation

- Scattershot projectiles are more clearly visible

- Backfirebeam hit particle now spawns in the correct position

- All districts now have colliders and ship parts no longer fall through the map

- Boss weapon pickup has a new color

- Experience orbs are now smaller than other pickups

- Damage numbers from explosions on enemies appear at the point of impact instead of in the center of the enemy

- Explosion enemies from Districts 1 and 3 now trigger a visual shield when they are invincible

- Boss colliders have been reworked; previously, bosses only had one collider, which sometimes looked strange during attacks

- Boss 01:

- Improved startup animation

- Longer bullet trails for better readability (Phase 1)

- Ring explodes correctly again (end of Phase 2)

- Phase 3 sequence reworked: ring, explosion, opening, attack explosion

- Boss 02 shields have a minimap icon

- Levelup UI has a dark background for better readability

- Quest boxes have new models, effects, and a spawn animation

- Collection box subquest shows how many boxes are still missing

- Modules in the shop have been reordered

- Many 3D models and districts have been revised

- Tutorial ship has been visually improved

- All districts and lightmaps have been revised

Lightmap UVs are now created manually by us, offering more control

- District names are now part of the models

- New icons for modules, thermal spheres, and input prompts

- New sounds for various effects, such as Boss 1 explosions

---

## 🧩 Misc

- Massive system overhauls for performance optimization – the game runs much more smoothly

- More object types are now actively pooled (UI elements, Broken Ship Prefabs, Damage Fields, etc.)

- Enemy movement reworked:

slight target offset + more efficient follow logic

- Game scene now pauses automatically when the Steam overlay is opened

---

What do you think of the update?

Feel free to share your opinion as in-game feedback or via our Discord.

Thank you for your support. Your feedback is extremely important to us for the further development of Nion Forge.

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