# 🔧 Nion Forge – Patch 0.5.10
Hello community,
It has been almost two months since the last demo update, and a lot has happened since then.
At the beginning of October, we also attended a large conference in Vienna, where we received valuable feedback that we have implemented directly in many areas.
During this period, a major security incident at Unity also came to light.
We took this as an opportunity to update our project from Unity 2021 to the current 2022 LTS. The update was a bit bumpy at times, but it brings many long-term benefits.
This is one of the most extensive updates to date, so please excuse us:
- Older save games are unfortunately no longer compatible.
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## 🚀 New Features
- Controller rumble support (currently not yet available for PS5 controllers)
- More screen shakes in the tutorial and in the game scene
- 4 new connector modules
Since the extenders were well received and corners were requested, corner connectors are now also available.
- New module: Thruster Amplifier
Increases the thrust of all engine types by 2.5 percent per installed engine.
- 18 new upgrades, especially in combination with the weapon upgrade trees
- Complete overhaul of all in-game upgrade trees
- New menu in the hangar that clearly lists all upgrades for a run and provides filter functions
- New options in the main menu: FPS limit, controller rumble
- New options in the in-game settings menu:
- Fixed Camera Mode (Motion sickness option)
- Bloom, FPS display, ship speed, damage numbers
- Screen shake, controller rumble
- Manual level ups (Flow Mode)
- Flow Mode
Level ups can be collected and triggered manually without constantly interrupting the flow of the game.
- Revised Time System
Runs now start with 15 minutes. Each defeated boss grants +5 minutes of playtime. This gives you more time overall, but less time at the beginning.
- Death Mine Revised
Spawns explosion orbs that chase the player. Explodes when too close to the player and creates a damage field.
- Boss 02 new attack
Depending on its health points, spawns OrbSpawners that generate Explosion Orbs. The spawners can be deactivated by the player.
- Blue Supply Box now provides a Reroll Orb instead of the Magnet
The Reroll Orb increases the free rerolls by 1.
- New Powerup System
Powerups appear after a certain number of enemies have been defeated and despawn after 20 seconds.
- Ghost Mode: Fly through for 10 seconds without taking damage
- Magnet: Collects all experience orbs
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## ⚖️ Balance Changes
- Adjustments to several upgrades:
- Lightning Reload: Attack speed increased from 7% to 10%.
- Critical Ammo: Crit chance increased from 3% to 5%.
- Head Cannon: First level deals 1 less base damage.
- Other minor adjustments.
- Bullet class:
- Crit chance per level reduced from 7% to 5%.
- Crit damage reduced from 20% to 15%.
- Order of some upgrades in the trees changed.
- Boss 1: Spread of attacks in phase 3 reduced.
- Death Mine now has significantly more health points.
- Collection Box subquest: Timefields now open significantly faster.
- District kill quests partially increased by 25%.
- Explosion force reworked.
The player ship is now always cleanly repelled from the center of the explosion.
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## 🐞 Bug Fixes
- Various text corrections, especially in German.
- Collection box subquest: Quest logs sometimes disappeared when timed out.
- Levelup menu could appear simultaneously during Victory and Game Over
- Game Over screen now shows defeated bosses instead of the district
- Tutorial:
- Input prompt window sometimes did not trigger when collecting orbs
- During Victory, the player received scrap via the time bonus
- GameSettings menu: incorrect prompt for game start corrected
- Main menu: spawned ships sometimes did not die
- Hangar: fixed crash when a sphere was deleted instead of a module
- Fixed EXP orb sound bug
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## 🎨 Visual & Audio
- New splash screen video/logo animation
- Scattershot projectiles are more clearly visible
- Backfirebeam hit particle now spawns in the correct position
- All districts now have colliders and ship parts no longer fall through the map
- Boss weapon pickup has a new color
- Experience orbs are now smaller than other pickups
- Damage numbers from explosions on enemies appear at the point of impact instead of in the center of the enemy
- Explosion enemies from Districts 1 and 3 now trigger a visual shield when they are invincible
- Boss colliders have been reworked; previously, bosses only had one collider, which sometimes looked strange during attacks
- Boss 01:
- Improved startup animation
- Longer bullet trails for better readability (Phase 1)
- Ring explodes correctly again (end of Phase 2)
- Phase 3 sequence reworked: ring, explosion, opening, attack explosion
- Boss 02 shields have a minimap icon
- Levelup UI has a dark background for better readability
- Quest boxes have new models, effects, and a spawn animation
- Collection box subquest shows how many boxes are still missing
- Modules in the shop have been reordered
- Many 3D models and districts have been revised
- Tutorial ship has been visually improved
- All districts and lightmaps have been revised
Lightmap UVs are now created manually by us, offering more control
- District names are now part of the models
- New icons for modules, thermal spheres, and input prompts
- New sounds for various effects, such as Boss 1 explosions
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## 🧩 Misc
- Massive system overhauls for performance optimization – the game runs much more smoothly
- More object types are now actively pooled (UI elements, Broken Ship Prefabs, Damage Fields, etc.)
- Enemy movement reworked:
slight target offset + more efficient follow logic
- Game scene now pauses automatically when the Steam overlay is opened
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What do you think of the update?
Feel free to share your opinion as in-game feedback or via our Discord.
Thank you for your support. Your feedback is extremely important to us for the further development of Nion Forge.