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WarpedSpace DemoNewsWarpedSpace - Patch Notes Build 588d
Community

WarpedSpace - Patch Notes Build 588d

WarpedSpace Demo · published 14 Apr 2025, 14:54 UTC

All newsPlayers around this dateRead on Steam

WarpedSpace - Patch Notes Build 588d

🛠️ Warped Space - Patch Notes (Mar 26 – Apr 13, 2025)

✨ Some Highlights
New Hostile Space Squid Variant added.
Shield Modules are now lootable again!

Transfer Dock added to the Starter Base.
- currently only transfers Ice fragments to the Oxygen Tank.

New Base Building Template (Part 1) with partial load-in and construction updates.
Added De-Construct VFX to Build Tool (Temp) for a more visual experience.
Re-added the ability to remove built items.

Added DeConstructor to Ship Panel – break down unwanted items.
Ice Fragments now spawn near the starter base (testing phase).

⚙️ Gameplay & Balance
Ships can no longer shoot through hollow asteroids.

Most Hostiles now guards areas and won’t chase players forever.
- Targeting range reduced for said hostiles.

Game now checks inventory/equipped items to auto-complete already completed first tasks.

Base Oxygen will now only reduce while the player is inside the base.
- Base oxygen levels can no longer go negative.

🧠 NPC's & Missions
Mission system now prevents preloading areas that are too far away.
Fighter spawn parameters updated for better balance.

Fixed a bug where "First Tasks" got stuck on: Research Scanning Tool.

🛠️ UI / UX Improvements
Inventory stacking now displays correctly without needing a refresh.
Inventory now shows accurate item counts.

Base Manager will now only display Base Modules.
New tooltip system applied to ship setup and base modules (Refinery, Fabricator).

Fabricator UI opens/closes more consistently.

Build Tool UI Updated: Includes ESC-to-exit, improved hints, and feedback.
Build Tool can now deconstruct incomplete builds.
Tool Wheel unequip now holsters tool before unequipping.

🔊 Audio Updates
Ship collision audio now reflects impact speed.
Drone probe sounds updated to sound more accurate; adjusted audio range.

🧊 Visual & Effects
Updated Ion Field effect on ship engines.
Updated <Redacted>: Improved interiors, animated doors, and enhanced lighting.

🐛 Bug Fixes
Fixed bug where ship became 'slippery' after Eject.
Fixed Starter Base door issue.
Fixed a tractor beam visual glitch when switching targets.
Fixed character module equipping issue on first-time play.
Fixed long-standing bug with persistent item deletion, which also affected looting respawn capsules.
Close button tooltips no longer lingers.

Saving system improved: now handles HDD full and keeps a backup file.

Base Manager and Oxygen Systems stability fixes.

⚡ Performance
Minor optimizations across the board.
Improved performance with data lookups.

Thank you for your continued support 🚀
Keep the feedback coming!```

Feel free to share your thoughts and discoveries on our discord or social media.

🛰️ See you in the stars! 🛠️

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