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BlazBlue Entropy EffectNewsPatch Notes for Nov. 6th
Game update

Patch Notes for Nov. 6th

BlazBlue Entropy Effect · published 7 Nov 2025, 02:03 UTC · build 20688295

All newsPlayers around this dateRead on Steam

Character Optimizations & Fixes

  • Optimized certain Talent effects — the damage increase effect is no longer diluted by Potential multipliers, and some damage values have been adjusted.
  • Optimized Ragna’s Talent — when Prototype's HP decreases, skill damage increases by a fixed ratio without requiring stacking.
  • Optimized Hakumen’s Talent — after Prototype taking damage or blocking, the character now enters Super Armor state and gains increased attack damage.
  • Optimized Hibiki’s Talent — back attacks now grant a damage increase effect, and attacks no longer force enemies to turn around.
  • Optimized Taokaka’s Talent — the higher the combo count, the greater the damage.
  • Fixed several issues with Hibiki, optimized some Potential effects, and added new hidden Potential effects.
  • Adjusted Mai’s base damage for certain moves. Her and gain increased damage when their hidden effects are unlocked.
  • Modified Mai’s input window — diagonal throws now correspond intuitively to up/down directional inputs, with faster angle transitions and the ability to chain throws continuously.
  • Added hidden effect for Mai’s — higher charge levels increase damage, and an additional charge level is gained immediately.
  • Added hidden effect for Mai’s — while performing an aerial horizontal throw, pressing the special key allows the spear to auto-track enemies.
  • Added hidden effect for Mai’s — teleport above certain hit enemies when activated.
  • Added hidden effects for Mai’s and — the final strike releases a tornado forward.
  • Added hidden effect for Mai’s — reduced MP cost, and within the tornado range, can be used without limit.
  • Added hidden effect for Mai’s — temporarily increases damage after use; directional + special key performs a derived back-flip version of .
  • Added charge indicators to Mai’s and .
  • Fixed an issue where Mai’s and Flurry of the Winter Moon] caused abnormal enemy behavior upon hit.
  • Fixed an issue where Mai could not chain diagonal throws after dashing. When is obtained, holding the dash key now prioritizes throwing after dashing.
  • Optimized Legacy’ interruption and presentation; reduced minimum interruption time for all characters.
  • Fixed an issue where Taokaka’s Legacy had insufficient blade-spin speed on first use.
  • Optimized Hakumen’s Legacy — now grants complete damage immunity while active.
  • Optimized λ-No.11-’s Legacy — flying swords now prioritize the currently targeted enemy.
  • Optimized λ-No.11-’s Legacy — each sword hit now adds +5 to the combo count.
  • Fixed Hibiki’s Legacy , where the blade hit count was abnormal.
  • Optimized Es’s Legacy , improving guard-breaking performance.
  • Optimized Mai’s Legacy — can now pull in armored enemies, with improved range and duration.
  • Optimized ICEY’s Legacy — each clone strike now applies a mark, and breaking the mark deals additional damage based on the target’s max HP.
  • Fixed an issue where Hakumen’s hidden effects caused abnormal damage amplification.
  • Adjusted knockback effects for certain moves of Susanoo.
  • Fixed an issue where Susanoo could be guard-broken by some non-throw attacks while blocking.
  • Fixed an issue where The the Prisoner’s failed to trigger Skill Tactics.
  • Fixed an issue where The the Prisoner’s Dash Disabled contract effect did not apply correctly to certain dodge states.
  • Fixed an issue where The the Prisoner’s guard moves ignored Elite Enemy grab attacks.
  • Fixed an animation issue that occurred under specific conditions for The the Prisoner.
  • Fixed an issue where Bullet’s throwable in Training Mode had insufficient HP.
  • Fixed an issue where Bullet could incorrectly trigger a guard when grabbing certain enemies.

Other Optimizations & Fixes

  • Added a new setting: . When enabled, characters will have infinite MP in and .
  • Improved combo reset logic — combo timeout now begins only after the player’s first successful hit in battle.
  • Optimized camera behavior when performing air combos on Elite Enemies after armor break.
  • Optimized — heavy attacks can now also fire blades; to prevent lag, high-frequency heavy attacks will no longer recycle blades.
  • Optimized display issues in certain stages.
  • Fixed abnormal laser damage for the Floating Mind.
  • Optimized input detection — diagonal double-taps now also trigger a dash.
  • Players can now change Prototype Palette in the , , and selection screens.
More from BlazBlue Entropy Effect

Other announcements

All news
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