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Space ScavengerNews0.9.6.0 Patch Notes
In-game event

0.9.6.0 Patch Notes

Space Scavenger · published 12 Feb 2021, 23:39 UTC

All newsPlayers around this dateRead on Steam

New stuff

  • Armored boosters removed
  • Boosters now have variants with extra slots
  • New Module - Spiked Armor
  • New Module - Ion Cannon
  • New Module - Sentry Turret
  • New Module - Battery
  • New Module - Ammo Crate
  • New Sound effects for some enemies and cargo interaction

Balancing


There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values.
Crystal related

  • Reduced the average amount of body drops.
  • Reduced chance of double crystals on Moons
  • Reduced chance of crystals in asteroids
  • Adjusted prices of a few modules
  • Rerolling the shop now costs 1->2->3 crystals
  • Observatory now gives ammo on planet explore instead of crystals


Modules

  • Increased Stinker poison size and duration slightly
  • Soul Stealer automatically picks up souls on enemy death
  • Soul Stealer now requires a lot less souls to repair ship
  • Hull now has 4 slots
  • Larger saw area, reduced energy usage and some audio and visual polish
  • Reduced rapid laser range slightly


Enemies

  • Spitter death explosion is larger and does more damage
  • Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
  • Reduced larva mama damage


Other

  • Increased module pickup distance slightly

Swarm


It is time that the Swarm game mode got some more love

  • Enemies increase health when looping
  • Repair per crystal is reduced after first loop
  • Planet hazards are now active after the first loop

Bug fixes

  • Fixed localization bug when dying from lack of oxygen
  • Fixed bug where boomerangs would sometimes return too fast
  • Fusion reactors no longer make noise in the main menu
  • Fixed bug where Soul Stealer would not get souls on the first level it was attached.
  • Lotus flower now recharges even if kept in cargo during warp
  • Added an extra failsafe to prevent enemies from ending up outside the level
  • Fixed bug where the recycle bar would not close when exiting build mode

Other

  • Adjusted the Bubble model skin, I hope you like it
  • Adjusted crossbow arrow visuals
  • Adjusted Hull model
  • Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
  • Changed reflective armor color to blue so that all armor types match basic color scheme
  • Added some new loading screen tips
  • Shop signs are no longer in english
  • New Workshop model with number that reflects repair gained
  • New Scorpion model to help with visibility
  • Hangar should now properly categorize ships from Normal, Hard, and Daily

Please enjoy!
Jonas and Jacob
Red Cabin Games

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