Rune Knights · published · build 13153280
Astaroth's Idol is now Astaroth's Endurance
Entangle with an allied target. While Entangled and within 1000 range, the Entangled ally gains Astaroth's Endurance, regenerating 5% of maximum health per second, reducing damage taken by 20%, and increasing Total Damage by 20%. Lasts for 8 seconds.
Sendatu's Crown Rework
Create an area that applies Brutality, Precision, Lethality, Haste, and Undying Will to allies in range. Lasts for 10 seconds.
Increased hitstop on all melee skills.
All Melee Heavy Combos been replaced with a single heavy attack. Damage multiplier increased from 2x to 2.5x. Removed Heavy Attack Vulnerability.
Dev note: The old heavy combo system was bad. "Don't use it or you'll die" bad. This new system is a great way to capitalize on hitstuns.
Shield Slam
Damage: 25x -> 10x Shield Implicit Level
Stamina Cost: 75 -> 125
Cooldown: 6s -> 8s
Shield Throw
Damage: 20x -> 6x Shield Implicit Level
Cooldown: 5s -> 6s
Shield Charge
Damage: 20x -> 8x Shield Implicit Level
Stamina Cost: 75 -> 100
Dev Note: These were really strong, and made stronger by the earlier change to make shields have double strength implicits.
Dark Grasp has been renamed Shadow Grasp.
Added XP values to the XP bar
Reduced the visual intensity of Ethereal Chains