Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Noble LegacyNewsLife, Death & Industry Update
Major update

Life, Death & Industry Update

Noble Legacy · published 21 Apr 2026, 14:55 UTC · build 22887950

All newsPlayers around this dateRead on Steam

Life, Death & Industry Update Notes


Greetings Lords & Ladies,

This update introduces several major new systems that deepen gameplay and simulation. The Affliction System adds illness and injuries driven by the new Hygiene & Warmth Stat, requiring players to manage villager health through treatment and proper living conditions. Expanded production chains introduce buildings like the Apothecary, Apiary, and Bathhouse, supporting medicine, hygiene, and new resources. Creative/Custom Mode has been added into a standalone experience for unrestricted building including two new tutorial scenarios. Alongside this, improved AI behaviors, personality-driven villagers, and early dynamic event systems begin shaping a more reactive and immersive world. Unarmed Combat, Torches, and Pets are also featured in this update. Additionally, we have initially re-enabled partial Controller Support as we have overhauled its support in the main menu and character creation. We will continue to expand on it in the game menus, but wanted to share our progress with you. We have also updated localizations for various languages - some languages are still presently being localized but the goal will be to continually update translations as we release new updates. This is a major systems update - so old saves will be marked as out of date - especially as we’ve overhauled our User Interface. A new save is highly recommended. 


New Features & Systems

Affliction System 

Villagers are now affected by illness, injury, and environmental conditions.

  • New Hygiene stat added, influencing sickness and recovery

  • Afflictions now include Minor, Major, and Severe tiers

  • Injuries and illnesses impact morale, productivity, and movement

  • Medical items (such as splints and tonics) can now treat specific afflictions

  • Villagers will actively seek treatment when needed

    • In a near future patch we’ll be finalizing affliction with the bedridden state along with villager deaths - tended to by the Gravedigger and Grave Plots. We had some glaring issues here so decided to hold off on it in order to improve.

Warmth & Equipment Updates

  • Clothing and armor now contribute to a Warmth stat

  • Updated warmth calculations now account for all equipped items

  • New UI displays warmth values in item tooltips

  • Environmental exposure now has a stronger gameplay impact

    • Summer will apply heat to villagers, presently there are no counter gear against heat so we temporarily limited heat extremes - but straw hats and water cooling will come into effect in a post update patch. 

New Buildings & Production Chains

  • Apothecary (medicine crafting and treatment)

  • Apiary (honey and wax production)

  • Bathhouse (hygiene improvement)

  • Town Bell (used during raid events and alerts)

Additional updates:

  • Wax crafting added to Tannery

  • New recipes such as Honey Bread

  • Splint crafting added for injury treatment

  • Building radius preview toggles in building details


AI & Villager Improvements

  • Villagers now:

    • Fully satisfy hunger instead of eating single items

    • Eat from building inventories when seated

    • Use taverns during leisure time

    • Seek out medicine when afflicted

  • New systems:

    • Villager personality traits expanded

    • Personality-based dialogue implemented

    • Recruitment pool expanded with new villagers

    • Rebalanced recruitment costs and stat caps

Combat 

  • Unarmed combat system introduced

  • New additions Torch:

    • Torch can now function as a usable item

  • Dogs will participate in combat acting as guards.

  • Updated raid behavior:

  • Improved logic and engagement flow

  • Raids now target storehouse

  • Town Bell triggers during raid events

  • Improved waypoint and event indicators


Events, Quests & World Systems

  • New quests and event types added

  • Introduction of Dynamic Event Generation (DGEN) framework

  • New POI-based events and exploration content

  • Improved quest flow and stability

  • Ledger system expanded to better track events and quests


UI & Quality of Life

Major UI Improvements

  • New Critical Issues system with severity indicators

  • Replaced all Character Portraits with in engine screenshots

  • Building radius preview added to building UI

  • Updated item tooltips with more detailed stats

  • Improved quest UI and navigation

Controller Support (Ongoing)

  • Improved gamepad navigation across menus

  • Character creator usability improvements

  • General input cleanup and stability fixes

Economy & Balance Changes

  • Added crafting priorities & limits to prevent overproduction

  • Rebalanced:

    • Villager recruitment costs

    • Item values and economy

    • Food and hunger systems

  • Medical items now:

    • Heal over time instead of instantly

    • Have clearer roles and descriptions

Audio & Dialogue

  • Voiceovers and facial animations integrated into scenarios

  • Dialogue system expanded to support:

    • Personality-driven responses

    • Affliction-based dialogue

  • Music system updated:

    • Improved timing between tracks

    • Better ambient flow


Art & Visual Updates

  • Introduction of Wattle and Daub building set

  • Updated main menu visuals

  • Updated Chainmail and Plate sets with Norman Conical Helms

  • New Clay Roof build parts

  • Updated textures, materials, and lighting across environments

  • New icons for buildings, items, and UI elements

  • Optimization passes across:

    • Textures

    • LODs

    • HLODs

    • Foliage and environment assets

Bug Fixes & Stability

This update includes a large number of fixes and improvements, including:

  • Fixed villagers and NPCs incorrectly clearing targets, improving AI reliability

  • Fixed hunger behavior so villagers properly satisfy hunger instead of partially eating

  • Fixed villagers not eating from building inventories while seated

  • Fixed multiple creatures (wolves, boars, bears) not attacking correctly

  • Fixed enemies and NPCs failing to properly detect or engage targets

  • Fixed AI getting stuck in combat states or animations

  • Fixed creatures continuing to move after death

  • Fixed raid-related issues

  • Raiders behaving incorrectly during attacks

  • Raid events persisting or triggering improperly

  • Fixed waypoint placement issues in Tactical View (including waypoints spawning in the sky)

  • Fixed inability to rotate Tactical View without exiting build mode

  • Building radius preview not displaying correctly

  • Inventory and UI panels disappearing or not updating

  • Incorrect or missing tooltips and item data

  • Button highlight and navigation issues

  • Quest UI not updating or displaying properly

  • Items not moving correctly when assigned to porters

  • Crafting recipes not updating properly in saved games

  • Currency consumption and overflow handling errors

  • Broken dialogue links and incorrect NPC targeting

  • Quest steps failing to trigger or complete

  • Duplicate or conflicting quest logic

  • Incorrect affliction tags and overlapping effects

  • Medical items not properly resolving conditions

  • Affliction UI and tracking inconsistencies

  • Missing or broken facial animations and lip sync

  • Dialogue audio not playing correctly

  • Floating foliage, rocks, and assets

  • Z-fighting and material artifacts

  • Incorrect collisions on various objects

  • Broken or overlapping HLODs

  • Texture and LOD inconsistencies

  • Conflicts with RawInput and controller plugins

  • UI navigation inconsistencies with gamepad

  • Fixed crashes and compile errors across multiple systems

  • General performance improvements and backend cleanup

Localization

  • Updated localization files and resolved conflicts

  • Added support for additional languages (ongoing improvements)


This update represents a foundational step toward deeper simulation systems, quests mechanics, and especially with the introduction of afflictions, hygiene, and expanded production chains. Many of these systems will continue to evolve as we refine balance and player feedback as we move towards Survival based mechanics. 

As always, your feedback is critical in shaping Noble Legacy. Thank you for being part of the journey and we hope you enjoy this update. If enjoy Noble Legacy, our progress, and want to support the team. Be sure to leave a review - let us know your thoughts, and join our community! 

– Studio 369

More from Noble Legacy

Other announcements

All news
Community9 Sep 2026Early Access Roadmap UpdateGreetings, Nobles! Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands. The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below. Ranged & Interface Update - September 18 · Ran…Game update2 Sep 2026Quick Bug FixGreetings Nobles, Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedb…In-game event31 Aug 2026Performance and Bug FixesPerformance & Bug Fixes Optimization · Optimized memory usage for improved game stability and overall performance. Bug Fixes · Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations. · Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations. · Cleaned up main menu alignment, fixed…