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Futariuum's GateNewsFutariuum’s Gate – Weekly Devlog #6
Community

Futariuum’s Gate – Weekly Devlog #6

Futariuum's Gate · published 31 Oct 2025, 20:43 UTC

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Another productive week for Futariuum’s Gate!

Nethuum completed the full redesign of the Quests Screen, which now organizes story quests, side quests, and completed quests in a cleaner and more intuitive layout. This new structure will also streamline development for future quest content.

The Hallway background in Maya’s House received a revision as well, now featuring an interactable element that allows players to access the Safe Hub directly. In addition, Nethuum finished the fast-travel icons for the Library and Safe Hub, finalized all Sphere assets for Brianna, created the icon that indicates the next dungeon room the player will enter, and organized the art assets needed for the upcoming Recap Screen.

On the programming side, AB brought several key features into the game. The new Quest Screen is now fully functional, and the Inventory UI has been enhanced — HP and energy now update in real time. AB implemented main quest triggers, created a new system to simplify dungeon preset generation for story sequences, and added mana display in combat for both Maya and enemies.

The Reputation System also received upgrades: players are now notified when they earn reputation points, and the system includes progressive levels. Finally, the newly added locations are now implemented in-game with their respective interactions.

Big progress all around — thank you for the continued support! ✨

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