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Futariuum's GateNewsFutariuum’s Gate – Devlog #9
Community

Futariuum’s Gate – Devlog #9

Futariuum's Gate · published 15 Jul 2026, 19:13 UTC

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Hello, everyone! A new devlog is finally here after a little break.

These past two weeks have been pretty hectic and full of unexpected setbacks. Due to some health-related issues, I had to shift my focus toward taking care of myself and went through a series of medical appointments and exams. Thankfully, it's nothing too serious, but I'm still undergoing a few follow-ups to figure out the root of the problem. Taking care of my health had to come first so I can recover properly and get back to work at 100%.

Even with those setbacks, I still managed to make solid progress. I finished coloring all the CGs for the upcoming v0.65 update! I also exported every art asset—characters, CGs, cards, and everything else—for AB to begin implementing them into the game.

Speaking of AB, her progress has been amazing! She made several improvements to the card combat system, including smoother card animations and new character hit reactions. She also addressed community feedback by reducing Belial's damage to make the fight more balanced and lowering Chime's shop prices.

On top of that, AB has already implemented all of the finished new cards, started working on Maya's long-awaited skill tree, completely redesigned the Gallery with new animations and a fresh layout, and fixed a number of bugs reported by the community.

As for me, I've now started writing the remaining scenes for the new CGs and will be adding the audio afterward. I don't think it'll take too long. My goal is still to have the update finished by the end of the month, but since I still have a few medical appointments ahead, I can't guarantee that deadline.

Thank you all for your patience, and I hope you're as excited as we are for the next update! ⭐

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