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Deadeye Deepfake SimulacrumNews0.8.99999... Update
In-game event

0.8.99999... Update

Deadeye Deepfake Simulacrum · published 16 Feb 2025, 21:49 UTC

All newsPlayers around this dateRead on Steam

Hellooo Agents (✿◕‿◕)

Here's a little update ahead of 0.9. That should drop March 2nd or so, but I wanted to throw some updates out now before I begin my final sprint on that. This update comes with a few tweaks, bug fixes. and some nice quality of life improvements.

Thank you to everyone who left a review since our last update. And as always be sure to join the discord!

Here are the notes

  • All auto hack attacks now have a symbol that moves with their package. This is intended to make hack attacks more clear, and help out color-blind agents who might have had trouble differentiating between some attacks.
  • Items in the shop and armory now show you a "quality" bar for each stat, showing how the item was rolled.
  • The shop now allows you to preview options just by hovering over them. Let me know what you think of this change, I'm considering adding this to all the equipment menus if the change is welcome. I hope these changes will make comparing weapons in the shop much easier.
  • Fixed a bug causing Melee weapon penetration to use the damage roll for its quality. Now these two stats are completely independent as intended.
  • Smoke and sleep nades now roll for sound, but with a 50% quiet bonus. Making these grenades completely silent eliminated a lot of variety between themselves.
  • Fixed a bug that would mess up Freyja's right weapon if you tried to sprint.
  • Fixed a bug with the Alcubierre Drive ability visual that occurred when enemies died mid dash.
  • Adjusted enemy melee AI (yet again) if enemies get close to you they'll stop sprinting, which hopefully makes them feel a little more natural.
  • "Chad" enemies in the first and second Angel missions now have bigger bodies. These silly billies are no joke and I thought a larger body size would make them feel a little more intimidating.
  • Characters now wiggle their bodies when sprinting with the Assume the Position ability active.
  • Clarified the description on some perks.
  • Fixed typos.
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