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Deadeye Deepfake SimulacrumNews1.0.8 + Steam Soundtrack Release!
In-game event

1.0.8 + Steam Soundtrack Release!

Deadeye Deepfake Simulacrum · published 1 Oct 2026, 05:26 UTC

All newsPlayers around this dateRead on Steam

Howdy Agents (✿◕‿◕)

The DDS soundtrack is now available on Steam! To celebrate this occasion we have a new patch with some long overdue fixes. Full notes down below.

Soundtrack Released

  • You can now buy the soundtrack on Steam! You can grab both the game and the soundtrack together in a bundle for 15% off :0 Please know that 2 tracks (PGD and Deluge Themes) were made by other artists and aren't in the soundtrack at this time. 

Gameplay & Balance

  • Squirmy buff! Speed increased from 8 to 9, plus 50% damage reduction while riding.

  • Fixed several speedrun timer issues. The timer now stops when an ending is reached.

Network Graph

  • The network graph has been optimized and now bakes walls into a single texture. You can open the network graph in busy levels with virtually zero overhead!

  • Walls meet cleanly at corners in the minimap.

  • The graph opens centered on you, even right after a level loads.

Skelly Passives

  • New: Thrifty. Picking up a gun for the first time refills its ammo.

  • Fixed the Still Gun Bonus passives (Accuracy, Recoil, Rotation) removing the bonus from the wrong gun, and tracking now continues if the gun is destroyed.

  • Fixed Muted Skelly Passive clearing the wrong gun when it ends.

  • Fixed Mindful Skelly Passive: it now removes only the charges it added, can't go negative (which counted as infinite), follows slot 3 spell changes, and works with an empty slot 3.

Crash Fixes

  • Corrupted or hand-edited saves now fall back to safe defaults instead of crashing.

Saving

  • Saves are written more safely with an automatic backup, and the game falls back to it if a save can't be read.

  • Corrupt save lines are skipped with a warning instead of crashing the load.

  • Failed saves now log an error instead of failing silently.

  • Values containing "=" now survive save/load.

  • Decimal values (money, debt) save the same way in every language and region.

  • Names and text with line breaks can no longer damage a save.

  • Fixed a rare bug where opening the save-slot menu could cause progress to save to the wrong slot.

Enemy AI

  • Enemies now switch to closer threats instead of locking onto one target (and stop facing corpses).

  • Fixed an error preventing enemies from strafing in ranged combat in some circumstances. 

  • Updated target scanning logic to be more reliable and performant. 

Performance

  • Fixed a VRAM leak in the fullscreen effect pass, which is now skipped when no effect is configured.

  • Fixed a small memory leak in creature targeting.

  • Loading into a save or new game from the main menu is about half a second faster.

  • Fixed jitter visual error in Flow State.

Fire

  • Fires no longer linger after they should have ended.

  • Fixed fire getting stuck on a character and preventing re-ignition.

  • Extinguished fire no longer blocks spread into that spot.

  • Fixed wrong spell costs or speed bonuses remaining after fire ended.

Spells

  • Fixed the Become Succ perk and other spells that change cost or usage amounts.

  • Fixed spells deactivating twice and penalizing the player.

  • Fixed money-cost spells allowing cast so long as the amount was greater than 1/1000th of needed cost and putting the player into negative holdings. 

  • Fixed Bloodmage making money spells castable with negative holdings.

Audio & UI

  • Music tracks no longer overlap for a frame on scene transitions.

  • Fixed a false bug warning in the terminal when using the ammo station refill command.

*Also fixed like a brazillion typos.

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