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Deadeye Deepfake SimulacrumNews0.9.1
In-game event

0.9.1

Deadeye Deepfake Simulacrum · published 16 May 2025, 03:01 UTC

All newsPlayers around this dateRead on Steam

Helloooo Agents (✿◕‿◕)

Been a little while since our last update! I took a break but I'm back in the saddle now. This update isn't too exciting but it comes with lots of new stuff to play around with.

Thank you so much to everyone who left a review since our last update. As always. be sure to join the discord!

Here are the notes.

New Perks - One For Each Class!
+Added a new perk to every class. Every class now has a martial art perk that modifies the kick! Here they are.
+Gunmeister - Martial Art Squirrel - Kicking deals mag size in damage, reloads weapon, unloads victims
+Acrobat - Underhand Throw - Grenades throw you.
+Medic - Pain intolerance - Taking damage teleports you to the cursor if in direct line of sight.
+Technician - Martial Art: Beaver - Kicking interrupts hacking attempts.
Chronomancer - Moment of Zen - Take half damage with slug active, double damage without.
+Esper - Neuromancer - Hacking consumes ego before data if ego is available.
+Hacker - Intrusion Detection - Taking damage closes laptop and snaps camera back.
+Empath - Martial Art: Peacock - Kicks scramble the enemy team.
+Knight - Martial Art Armadillo - Kicks deal melee damage and grant damage ignorance status.
+Necromancer - Martial Art: Vulture - Kicks deal missing ego, kills with kicks summon vulture companions.
+??? - Martial Art: Djinn - Kicks grant money or lose it all.
+??? - Martial Art: Dragon - Kicks extinguish your fire, ignite victims.
+??? - Martial Art: Leviathan - Kicks affect all targets in direct line of sight.

New Abilities
+Added Magic Missile ability for Esper. Fire a damaging projectile.
+Added Swamp of the Stars ability to Chronomancer. Create a zone at cursor that slows enemies.
+Added Alternate Timeline ability to Chronomancer. Summon an evil clone.
+These abilities are things I was hesitant to add, but are surprisingly versatile and useful in game. Esper and Chronomancer have needed a little love for a while. Check em out!

Adjustments
+The cost of kick perks now stack. Kick builds are very fun and silly, being free on top of that made them a little too attractive.
+Removed tollbooth from second level on the Angel line introduction mission. I’m okay with toll booths softlocking agents in levels, but not when it's the second level in a sequence.
+Added and tweaked shaders on some abilities.
+The One hacker ability now kills enemy hackers instead of just interrupting their attacks.
+New stylish icon for medic class so I don’t get sued teehee
+Fixed typos.
+Added a cooldown parameter to AI, should prevent AI ability spam in encounters a bit. Still being fine tuned.
+Updated Jester so that you can get new abilities and perks.
+Vocation folders now show total abilities and perks. Seeing a button with “15 new perks and abilities” is just silly and I like it better this way.

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