
"Hello everyone. Nathan Rees, the creator and director here. I originally designed Rogue Invader to mimic a FPS, like those I play on my computer with Mouse and Keyboard. I didn't imagine the ability to properly convert Rogue Invader to a controller supported game. But, seeing it as one of the most requested features, the team knew we had to give it a go. I am happy to report that this old Keyboard and Mouse warrior actually likes playing with the controller more now. The player moves better with the thumb sticks, and in-game aiming has a very helpful auto aim that supports Rogue Invader's unique point of view. Looking forward to being able to show this off soon."

Now you'll have color preset filters to play with. Color me impressedːsteamhappyː!
Can't forget the obligatory fixes, quality of life, and bug squashing.
Thank you for your support, and stay awesome!