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Destroy All Humans! 2 - ReprobedNewsDLSS 3 Patch
Game update

DLSS 3 Patch

Destroy All Humans! 2 - Reprobed · published 15 Nov 2022, 14:01 UTC · build 9861637

All newsPlayers around this dateRead on Steam

Implemented DLSS 3 with AI-Powered Frame Generation.

It's all about the buzz, man!

More from Destroy All Humans! 2 - Reprobed

Other announcements

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In-game event15 Sep 2026Virility Patch 6.9General performance improvements and switch from DirectX11 to DirectX12 · Reworked Landscape setup: · Four times the amount of component tiles allow for improved lodding of the landscape · Removed unnecessary landscape component tiles that are under water or not visible · Landscape, LOD and occluder improvements · Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights a…Game update21 Jun 2023Summer Patch! Tell me more, tell me more…… like, did he throw a car? Tell me more, tell me more, did it fly really far? (you know the melody ;) ) General fixes: · Fixed various performance issues for PC and Steamdeck · Fixed that the “Meteor Strike” is disabled when the player is leaving Photo Mode · Fixed a display issue with one of the skins in a cutscene in the first mission · Fixed that a mission step in Arkvoodle mission “Con Mod…Major update21 Feb 2023Big Probing Patch Today!General Fixes. · Fixed a random issue that OJ18 - The Ravages of Mohgra could fail without a reason · Fixed random issues with Blisk enemies and Agent Oranchov showing wrong behavior when the Dislocator was used · Fixed some stability issues where the combination of Saucer destruction on a city, followed by a player death thus restarting / reloading the last checkpoint would cause hangs or free…