General performance improvements and switch from DirectX11 to DirectX12
Reworked Landscape setup:
Four times the amount of component tiles allow for improved lodding of the landscape
Removed unnecessary landscape component tiles that are under water or not visible
Landscape, LOD and occluder improvements
Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights and shadow casting to improve visual readability and performance of the scenes
Reworked falling rocks behaviour in the Volcano in Takoshima and in the bunkers in Tunguska
Optimized Kojira Boss Fight
Kojira building destruction doesn't cause the navigation to constantly regenerate
Amount of active NPCs and vehicles is reduced when in the Flying Saucer
Visibility fixes and improvements
Fixed visibility issues in the Volcano where the player would disappear at a certain spot during the lava escape segment
Created additional visibility zones when inside the Blisk base on the moon, skipping rendering of the Solaris base when it's not needed
Updated Map in Solaris so the Blisk bases are treated as an underground area and only rendered when appropriate