Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Reentry - A Space Flight SimulatorNewsReentry has been updated to 0.99.90 - Entry Guidance, Gemini Docking, Missions
In-game event

Reentry has been updated to 0.99.90 - Entry Guidance, Gemini Docking, Missions

Reentry - A Space Flight Simulator · published 21 Oct 2025, 20:10 UTC · build 20486303

All newsPlayers around this dateRead on Steam

This update mainly focuses on bug fixes, polish and mission improvements. Please see that patch notes below for the full list.

Note: If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.89.

Entry Guidance for the Apollo Command Module
I have fixed some key issues with the Apollo Entry Guidance logic. The intent of the entry guidance is initially to get you through the atmosphere and survive the entry. Once I get this as stable as possible to reach that goal, I can start to improve the guidance to better guide you towards the actual landing zone.

In addition, if an issue with my Entry Guidance logic causes an abnormal entry, I will bypass the MAX G-LOAD limit to avoid destroying missions that are supposed to work. If you are an advanced player, I still recommend you to learn how to identify this, take manual control, and steer the craft manually.

I also recommend all players to learn how to perform manual entries, it is a lot of fun, and a good skill to have in this game.

Note: You can always toggle the "structural G-load limit" setting completely off to become indestructible during entries. This is typically a good setting to use during training.

Image credit: NASA

Mercury Mission 5 (Hawaii)

The last mission of the Mercury Campaign has received a little overhaul with some improved guidance and a few other things to improve the flow. I can't tell too much to avoid spoilers.

Mercury EPS and Lights Test
I fixed some issues with the Electrical System and the Warning Light system of the Mercury capsule. This improves the light test slightly and corrects the issue where RETRO RESET would not extinguish after the test (getting stuck). It also fixes an issue where some lightbulbs could illuminate even if the power is removed.

Mercury Entry SFX I made some improvements to the Mercury entry SFX to become more realistic. It now uses a similar logic to what Gemini and Apollo Command Module uses. This removes the old annoying entry SFX. I think I will miss it, slightly.

Gemini Docking
This patch improves Gemini docking. I finally managed to find a solution to the Gemini docking interpolation that allows me to be a bit more creative. You will now head a grinding noise as the nose enters the cone (during interpolation), and a sound effect plays from the docking latches as they close. If this seem to work (unlike my previous attempt that I had to roll back a few months ago), I can use this to improve actual collision between Gemini and Agena. This system could potentially carry over the Apollo as well.

Image credit: NASA

Mission System Updates and Typos
Thanks for reporting issues related to missions, and typos in them. This patch rolls out quite a few fixes to various missions, the mission system itself and corrects reported typos.

Patch notes:

  • Mercury: Campaign Mission 5 (Hawaii) updates

  • Mercury: Retro Reset light didn't extinguish after light test

  • Mercury: EPS DC check fix (cabin light could illuminate without power)

  • Fixed a bug in Mercury UDP API that triggered the function but did not refresh the cockpit transforms

  • Minor improvements to the Apollo Command Module panel models

  • Fixed the Mercury entry SFX to be similar to Gemini and Command Module

  • Gemini: Improved Docking interpolation

  • Gemini: Added docking cone metal noise SFX

  • Gemini: Added docking latches SFX

  • Mercury/Gemini test: Slight volume mixing of the RCS thrusters

  • Apollo CMC Entry Guidance fixes

  • Gemini Academy lesson 10 (burns) renamed to lesson 9

  • Gemini Career tree node fixes

  • Fixed: Camera moves when attempting to slew things like the optics or the LM radar

  • Improved gauge sun glare shading

  • Typo/spelling fixes

  • Fixed an issue that caused the avatar in the character editor to become invisible after the previous patch

  • Fixes to target orbit in Campaign 3, Mission 4

  • Fixes to target orbit in Campaign 4, Mission 3

  • Fixed an issue that made the Avatar in the Character Editor invisible (an issue introduced in the previous patch)

More from Reentry - A Space Flight Simulator

Other announcements

All news
In-game event14 Sep 2026Patch 1.1.2 - Memory Leak fixes, Flight Plan Mode, Lunar ModuleThis patch focuses on the runtime memory management and memory leak fixes. It also continues to iterate on the entire "Flight Plan Mode" system where I try to slowly tune and implement ways of allowing you to fly closer and closer to the real mission trajectories in specialized mission scenarios. It also rolls out multiple fixes to checklists. With regards to systems it focuses quite heavily on…In-game event18 Aug 2026Patch 1.1.1 - Summer Fixes & ImprovementsI hope you’ve all been doing well! I’m back from my summer vacation, and this patch rolls out fixes and improvements based on reports received over the summer. Note: You can always revert to a previous version via the Steam Betas tab if needed. The latest previous version is: 1.1.0. The rollback option is there to ensure smooth user experience in case something does not behave as expected. Luna…In-game event3 Jun 2026Patch 1.1.0 - VR, Bug Fixes, Development Phase ChangeReentry has been patched to version 1.1! With the 1.0 launch behind us and many of the major launch issues addressed, development is now gradually shifting back to normal. This means continued improvements and bug fixes for existing content, while also dedicating time to new features and future additions to the simulator. The 1.1 update serves primarily as a soft transition into this new develo…