Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Second StellarNewsSecond Stellar v0.1.1.0
Game update

Second Stellar v0.1.1.0

Second Stellar · published 12 Dec 2025, 11:58 UTC · build 21162525

All newsPlayers around this dateRead on Steam

New Additions

- Added the JP translation, thank you to rokubana!

Changes

- Adjusted some english dialogue to flow better and fix grammar mistakes.

- Widened the story recap textbox.

Bugfixes

- Skipping story rapidly or pressing the return to menu button after a Voyage rapidly no longer causes the game to break.

- Enemy attacks should immediately disappear when the enemy is defeated.

- Gain invincibility for the entire duration of the fadeout before the boss fight.

- Fixed the item Argentum Shard causing the burst UI to appear on cooldown when it was ready.

- Adjusted position of speaker name in dialogue.

- Added a fallback if the pause input fails to register for any reason. Let me know if the pause issue continues after this update (v0.1.1.0.)

- Attempted to remedy an issue where defeating Thespian did not end the Voyage. Let me know if this issue persists.

v0.1.0.2 changes:
- Hovering over the weapon icon in the Pause menu now displays acquired weapon upgrades.

- Fixed the "Fatewalker" achievement from not properly counting Meridian Ripple follow-ups.

- Updated the PT-BR localization.

More from Second Stellar

Other announcements

All news
Game update22 Aug 2026Second Stellar v0.2.2.2Removed blur from Odette's arena to solve lag issues. When starting a voyage with Garridine and Eridani the drones should no longer overlap. Fixed music leaking from specific stages. Weapons can no longer be dragged in the pause or level-up menu. Removed WIP multiplayer features that were accidentally included in the prior patch (Will be added fully in the next major update!)Game update20 Aug 2026Second Stellar v0.2.2.1Fixed stage music persisting between stage transitions. Removed blur effect on certain stages due to major lag. May be reimplemented at a later date.Community18 Aug 202620,000 Sales! Roadmap: Co-op, Upcoming Price Increase, Next Major UpdateHello everyone! To start off, I want to thank you for supporting Second Stellar- in July, the game surpassed 20,000 sales! I'll keep working hard to shape the game to be the best it can be. To that end, this post will be a roadmap of the next major update, which is planned to be a huge one- so big, that I'm skipping 0.3 and 0.4 and calling this update 0.5! Price Increase (4.99$ to 7.99$) Before…