Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
WitchHandNewsWitchHand Demo Patch 0.7.3
Game update

WitchHand Demo Patch 0.7.3

WitchHand · published 14 Oct 2023, 05:46 UTC · build 12440073

All newsPlayers around this dateRead on Steam

Hey friends, here's a quick update to the WitchHand demo! Everything in here is a direct result of player feedback. Thank you to everyone who played and provided the feedback and bug reports for these changes!

Here's the full changelog. It's mostly minor tweaks and fixes but I also snuck in some new content for ya:

- new land card: Barrens
- new village card: Barrens Village - "Slotted familiar training buildings receive +100% production speed. Familiars trained here gain +1 armor. Armor cannot exceed Familiar's max health."
- new faerie village that purchases lightning glem cards
- new faerie village that purchases capri horn cards
- void bramble, void ogre, void giant slime added to later void rift summons
- extra white border added to pause vignette
- healing touch and healing wave spells now say "cast" instead of "create" in their tooltips
- waypoint spell tooltips now mention that they increase the spells available to research
- game over screen now has an exit choice, quits to title screen without restarting or saving
- camera manual pan speed increased by current zoom amount
- "defeat an enemy" quest can no longer spawn in peaceful mode
- cards used to manually make a purchase now no longer allowed to stack onto other cards, sometimes causing crazy collision slowdown
- fixed familiars sometimes being consumed in unrelated building recipes
- fixed game window defaulting to a tiny tiny size

Oh and I added a new opening when creating a new save :)

More from WitchHand

Other announcements

All news
Esports9 Feb 2026My new game: Mistpaw Ravine 🐈✨Hi there, it's me, Jon! My latest game, Mistpaw Ravine , just got a release date! March 4th 2026! It's a chill city-builder game with magical cats! · 🐈 Build a city for cats. · 💣 Blast new ravines and fill them with water or ink. · 🏖️ Relax in a chill atmosphere without harsh survival conditions. Your cats are immortal! Check it out and maybe give it a wishlist:Game update16 Nov 2025Patch 1.1.10Popped in today to fix a bug and did a few performance improvements while I was in there: - improved performance on the save select screen when multiple very large save files exist - improved performance and functionality of the Watchtower card, preventing slowdown and rare freezes during rapid use Have a good day :) Jon Update - November 16th - Version 1.1.10a - fixed an issue in the previous…Game update7 Apr 2025Patch 1.1.08Hey there, just a small update for ya today: - improved camera smoothing - fixed text field sometimes starting with a null character when entering a custom familiar or village name I've also made a few stealth hotfixes over the past few months, here's those patch notes too: - fixed rare crash when mining multiple crystal deposits in a stack - fixed rare crash when destroying recipe ingredients…