Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The InBetween DemoNewsHot-fix Demo 3.2.1
Game update

Hot-fix Demo 3.2.1

The InBetween Demo · published 17 Oct 2025, 23:06 UTC

All newsPlayers around this dateRead on Steam

hey y'all, VCD here.

Going to keep this as brief as possible :D

Fixes and Adjustments:

-Reduced the time it takes for the triggered traps to cool down and also reduced their attack duration.

-Fixed jankiness in the dash ability. Pipit no longer suddenly falls faster or triggers a sudden unexpected jump when you dash.

-Tweaked the camera zoom values, to make them not zoom out as much as possible or stay fixed whenever it can.

-Removed Playstation button input(for anyone playing with a playstation controller, I'm sorry, but please use steaminput) T - T

-Fixed bugs that made accessing the map and main menu frustrating on controllers.

-Placed a pop-up banner at the Trigger Shrine to act as a reminder on how to use the unlocked ability.

-Fixed an issue where a slight drop in framerate on weaker hardware made Pipit unable to jump from ledge to ledge.

And that's about it for now. A huge thanks to the people who played the game and offered crucial feedback in the discussions as well as the reviews. We never would have spotted these issues or taken action as fast as this without your help.

To borrow Keanu's words: You're breathtaking!

Anyways, off to continue dev work on the game.

Thanks once again, and hope you have a great time! <3

-VCD

More from The InBetween Demo

Other announcements

All news
Major update22 Dec 2025Version 4.0 is Here!!!Merry Christmas! Whew! What a year! The many months of updates made to the upcoming launch release as well as the constant updates made to the demo. The feedback from Steam Next Fest was really valuable, and I did all I could to deliver. Which is why I'm excited to share the good news. The InBetween got quite the makeover and optimization buff! More details: · Camera system got reworked. In the…In-game event10 Oct 2025Patches, adjustments & Special AnnouncementHey y'all, VCD here! Wanted to once again, thank you all for the awesome feedback and reception of the game over the past few months. <3 Time for the fixes: · Added Playstation controller support(still experimental, not sure if it'll properly work tho, also in-game UI prompts for PS coming another time. ^-^'') · Fixed an issue with the Special ability menu not showing up at Trigger Shrine. · Ma…Game update20 Jul 2025Little (G)PatchI have absolutely no idea why it took me so long to fix this..... ah right, I had no controller at home for months, so controller playtesting was impossible for a while.😅 Anyways, there was an issue preventing players from aiming diagonally while staying at a spot when the controller was connected. That have finally been fixed. I forgot to mention it now, but the in-game cutscenes also went th…