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Schedule INewsPatch v0.4.0f8
Game update

Patch v0.4.0f8

Schedule I · published 27 Sep 2025, 10:05 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added 'exceeded quality' bonus.

  • Added water taps to the warehouse property.

Tweaks/Improvements

  • Increased Hyland Manor employee capacity from 10 -> 12.

  • Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.

  • Increased the move speed of gates at the warehouse and manor.

  • Tweaked the NPC ranged weapon hit chance algorithm.

  • Tweaked various vision system thresholds and durations.

  • Tweaked combat/pursuit behaviour.

  • Police checkpoints are now lowered if there are no officers manning them.

  • Introduced some extra null checks during the loading process, both as host and non-host.


Bug fixes

  • Fixed excessive graffiti-related network traffic causing connection issues.

  • Fixed impact forces not applying to ragdolls.

  • Fixed impact forces applying in the incorrect direction.

  • Fixed machete price.

  • Resolved some duplicate LODs.

  • Fixed flinch animation being delayed by the stand-up animation.

  • Fixed destroyed RV state not being sent to non-host clients.

  • Fixed manor/warehouse gate desync in multiplayer.

  • Fixed NPCs not sighting non-host clients properly.

  • Fixed NPC combat not working properly against non-host clients.

  • Fixed a bug that resulted in the host receiving and alerting vision events for other players.

  • Fixed vehicle checkpoint searches not working for non-host players.

  • Fixed management configuration data arriving to non-host players before the configuration itself is initialised.

  • Fixed misaligned power cables near the overpass.

  • Fixed false positives for non-host player-ocean collision.

  • Fixed NPCs accepting the incorrect product without any penalty when it is provided in excess.

  • Fixed graffiti lowering cartel influence when truced/unknown.

  • Fixed customers not displaying deal offer rejection dialogue.

  • Fixed missing disposal area for the sweatshop.

Thanks for reading,

Tyler

More from Schedule I

Other announcements

All news
Game update14 Aug 2026Patch v0.4.6f13Bug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update13 Aug 2026v0.4.6f13 Open BetaBug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update8 Aug 2026Patch v0.4.6f12Bug fixes · Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue. · Fixed packaging station button text wrapping. · Fixed main menu info popup sometimes not displaying. · Fixed quest UI layouts sometimes not refreshing properly.