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Schedule INews'Shrooms' wins community vote #2
Community

'Shrooms' wins community vote #2

Schedule I · published 8 Sep 2025, 06:06 UTC

All newsPlayers around this dateRead on Steam

Thank you to everyone who participated in the latest community vote!

Shrooms won with over 269,000 votes. Drivers came in second with 139,000 votes, and fishing received 85,000 votes.

Shrooms will be the fourth drug type added to the game, and will have a totally new and unique production process. This update will also include:

  • A new supplier.

  • New shrooms-specific production equipment and tools.

  • Some new multi-use production equipment, which can be used for shrooms as well as some of the existing drugs.

  • New effects and ingredients.

  • New customers.

This update will land somewhere from mid-October to late November. I'm leaving this window quite open-ended, as I want to avoid having to repeatedly delay the release (I have learnt my lesson from the cartel update lol). I also need to allow some time for the Halloween update, which will be landing on October 31st.

I'm flying back home to Australia next week and will be getting to work on these two updates almost immediately. But before that, I'll release a patch for the cartel update, fixing a number of bugs and making some tweaks suggested by the community.

Don't worry if your preferred choice wasn't selected; non-winning choices will be available again in a future community vote!

Thanks for reading,

Tyler

More from Schedule I

Other announcements

All news
Game update14 Aug 2026Patch v0.4.6f13Bug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update13 Aug 2026v0.4.6f13 Open BetaBug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update8 Aug 2026Patch v0.4.6f12Bug fixes · Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue. · Fixed packaging station button text wrapping. · Fixed main menu info popup sometimes not displaying. · Fixed quest UI layouts sometimes not refreshing properly.