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Noobs Are ComingNewsUpdate 9.0: New Chara + 3 Attacks + 6 Items + 10 Achievements and more
In-game event

Update 9.0: New Chara + 3 Attacks + 6 Items + 10 Achievements and more

Noobs Are Coming · published 3 Sep 2025, 10:24 UTC · build 19867983

All newsPlayers around this dateRead on Steam

Here is a pretty big update packed with many new content and improvements!

I'm super happy to announce there are now more than 27 000 players of Noobs Are Coming on Steam

Update 9.0 - TONS OF NEW CONTENT (03 September 2025)

+1 Chara, +3 Attacks, +6 Items, +10 Achievements + many Enhancements

NEW CONTENT:

  • NEW CHARACTER: Behemoth: can only find and equip Unique and Upgradable Attacks

  • NEW ATTACK: Cloud: ally entity that waters plants and strikes enemies with lightning (unique & upgradable attack)

  • NEW ATTACK: Shellspine: Turtle Minion which damage scales with Armor and that focus a random enemy until this enemy dies

  • NEW ATTACK: Arcane Slash: Create an arrow area on the ground, towards the nearest enemy, that will be hit by an arcane slash after 0.5 sec

  • NEW ITEM: Collector’s Aura: You attract Pickups (Chests, Health Potions etc.)

  • NEW ITEM: Healthvestement: immediately remove 50% of your current HP Max, but provide +2 HP Max per wave

  • NEW ITEM: Final Form Diet: converts 20% of your current Max HP into Damage (1 Max HP = 3% Damage)

  • NEW ITEM: Persistent Loot: Uncollected pickups persists between waves

  • NEW ITEM: Reaper’s Telescope: +1% Soul Harvest every 5 Range

  • NEW ITEM: Impulse Buy: -10% Items Price, +10% Reroll Price

  • NEW ACHIEVEMENT: Win a run with RNGesus on Difficulty 5, unlocks Behemoth Character

  • NEW ACHIEVEMENT: Win a run with Behemoth on any difficulty, unlocks Cloud Attack

  • NEW ACHIEVEMENT: Win a run with Highroller on Difficulty 5, unlocks Impulse Buy

  • NEW ACHIEVEMENT: Win a run with Nihil on Difficulty 5, unlocks Healthvestement

  • NEW ACHIEVEMENT: Win a run with Minotaur on Difficulty 5, unlocks Final Form Diet

  • NEW ACHIEVEMENT: Win a run with Pandark on Difficulty 5, unlocks Itch (Itch was previously the reward of “Win a run with Pandark in any difficulty”, now the reward for this previous challenge is the new Collector’s Aura item)

  • NEW ACHIEVEMENT: Win a run with Centilegs on Difficulty 5, unlocks Persistent Loot

  • NEW ACHIEVEMENT: Win a run with Yokai on Difficulty 5, unlocks Shellspine Turtle Minion

  • NEW ACHIEVEMENT: Win a run with Midas on Difficulty 5, unlocks Reaper’s Telescope

  • NEW ACHIEVEMENT: Win a run with Athena on Difficulty 5, unlocks Arcane Slash Attack

  • (note: new achievements aren’t retroactively unlocked by design, this way players who already D5 all characters in early version can still enjoy unlocking content as it’s added in the game, especially since the balancing differs between version)

ENHANCEMENTS:

  • Regular Mode: Slightly increased enemy health after wave 10 in all difficulties

  • Endless Mode: Slightly increased enemy health

  • Endless Mode: Enemies now drop slightly less souls in higher waves 

  • Endless Mode: Items limit are now more permissive: you can now equip 10x the same items by default, that limit raises as you progress through the endless waves and it can even be removed in extreme situations

  • By default, uncollected pickups don’t persist between waves anymore (except Chest), however there is now a new “Persistent Loot” item that allows to do it

  • Mage with Staff (Noob Enemy): new pattern: now shoots 3 projectiles in a row

  • Vampiric Hit Item => Holy Hit Item: the old name didn’t make sense since 0.8 rework, so this item is now called Holy Hit and has a new icon

  • Life Steal is now capped at 60% (Like Armor and Dodge)

  • Cat Character: Added Spring Punch and Laser Eye as available starter Attacks

  • Belzebuth Character: Added Arcane Slash as available starter Attacks

  • GrimoriusCharacter: Added Arcane Slash as available starter Attacks

  • Shovel Attack: 30% Chance to spawn a soul on hit => 20%

  • Double Shadow Item: +1% Dodge => +2% Dodge

  • Bugfix: Fixed a rare game-breaking bug that could make many characters (enemies and minions) stop moving when one enemy was frozen/sheepified/turned into a golden statue under very specific circumstances

  • Bugfix: Enemy Speed modifiers could sometimes affect some Minions

  • Bugfix: Heart Earrings sometimes failed to provide extra max HP even if the player had empty ATK Slots

  • Bugfix: D5 indication next to the wave counter was orange instead of yellow due to a typo in update 0.8

  • Lots of other minor balancing changes

Update 9.3 - (04 September 2025)

  • Fragile Hammer: improved the tooltip

  • Pickaxe: now has a durability (numbers of uses before breaking)

  • Upgradable Attacks (3): before having 3 Unique and Upgradable attacks was providing -3 HP Max => now it provides +10% Damage

  • Bugfix: yellow tier items/attacks were free due to a typo mistake in a recent update

  • Bugfix: due to a recent change, the “difficulty 5” in pause menu was orange instead of being yellow

Update 9.4 - (05 September 2025)

  • Bounce Item is now Unique

  • Landmine Attack: 10 Damage => 15/25/35/45 

  • Landmine Attack: Explosions are now affected by Size Stat

  • Pickaxe attack rework: Is destroyed 3 waves after being bought

If you enjoy the new content and want to support the development of this game,
✨please consider leaving a positive review on Steam, it really helps!Enjoy

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