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Into The InfernoNewsInto The Inferno Updated
In-game event

Into The Inferno Updated

Into The Inferno · published 3 May 2025, 01:02 UTC · build 18328324

All newsPlayers around this dateRead on Steam
  • Fixes an issue where triggering a trap could cause the game to freeze.
  • Fixed a problem with using items in combat.
  • When using an item, the target select buttons will now show more info, just like when casting a spell.
  • A sound effect will now play when a battle begins.
  • Made some entrances and exits more obvious.
  • Added some tooltips to the character creation window so you can see how your hitpoints, armor class, or mana is being affected by your ability score rolls.
  • The game intro no longer auto-advances. You'll need to click the arrow (or hit enter/space or a controller "select" button) to advance the text. You can also skip the intro by hitting "escape".
  • Items that cannot be sold will have the sell button grayed out in shops.
  • Translation improvements, including monster names and using items.
More from Into The Inferno

Other announcements

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Game update25 Sep 2026Game UpdateFixes an issue where the full list of beneficial effects on a character would only show up on the character sheet if the character had at least one negative effect active. Some minor cosmetic improvements to the character sheet. Translation improvements, especially with combat-related messages.Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.