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Into The InfernoNewsInto The Inferno Updated
In-game event

Into The Inferno Updated

Into The Inferno · published 21 Apr 2025, 21:09 UTC · build 18184450

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This update includes various fixes and UI improvements. Thank you to those who sent reports using the "Send Feedback" function. Reporting issues using that also includes error logs that help with troubleshooting problems.

  • Fixed an issue that could cause the game to hang during dungeon exploration when a random encounter couldn't be generated. The temporary workaround for this was to click on the minimap to show the overview map and then close it to get back into explore mode.
  • Fixed an issue where it was possible to get stuck at location 9,22 in the Wilderness 3 area.
  • Fixed an issue that could cause shop items to be displayed incorrectly.
  • The large overview map can now be shifted up, down, left, and right with new arrow buttons or the arrow keys so you can view the far areas of larger maps.
  • Healing a character who has taken enough damage to put them into negative hitpoints will no longer require healing the negative damage before they regain consciousness. Instead, they will be treated as if they have 0 hitpoints. This should make it easier to get fallen allies back into the fight.
  • Improved the mouse scroll wheel sensitivity for the quest log and message log.
  • Hidden characters will now get a bonus to flee checks.
  • Shop transactions will now play a coin sound effect.
  • Translation improvements, particularly chest trap effects.
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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…