The victory and defeat screens show your mission stats, experience, and rewards. After all, who doesn't love stats?! :)

You still advance through the city building by building from left to right, but selecting where to go next has been simplified to two options. The upper choice is always more difficult, but will also result in an easier defense at the end of the mission. It's up to you to judge your current strength and balance the risk vs reward.

Upgrades are not longer random and each characters now has upgrades specific to them which should make each character's playstyle feel a bit more distinct.

Look forward to a release date announcement soon (for real)! Thank you for all your support!