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Project SilverfishNewsBeta 0.1.9.1 Patch
Game update

Beta 0.1.9.1 Patch

Project Silverfish · published 3 Aug 2025, 17:07 UTC · build 19457388

All newsPlayers around this dateRead on Steam

New Features: -New Random Character, Perma-death, Quick-Play option on character screen. -Melee enemies now have new contingency behaviors for when their combat target is out of reach. Based on their class, they will do one of the following:
-Hide from target.
-Throw rocks at target.
-Aggressively lunge at target.
-Run around frantically. -New Advanced Options Tab now available in the difficulty mode select screen. These new options will be available to configure along-side any game mode:
-Combine all stashes into a single inventory.
-Replace all Shops with Barter trades.
-Ignore Progress Curve. Changes:-Made barter shops value cash at 50%.-NPCs will no longer accept cash in barters, only barter shops will.-Re-balanced artifact trades in barters.-Loner Scavs no longer have the active tracking skill.-Distrusting NPCs will forget about the player if not further provoked after warning. -Re-balanced enchanted weapon crafting recipes to be more reasonable and reflect other changes in game. -Acid pools now conform their shape to the terrain.-Improved clarity of UI rendering.-Added animation when opening the UI.-Improved the way EMPs affect the player's equipment. Flashlights, night-vision and lasers will have their effects disabled for several seconds rather than being turned off.-Bright blue and yellow glass chemical bottles will now spawn small acid pools when broken. -Slightly randomized the move speeds of horde type enemies to make them more dynamic in fights. Bug Fixes:-Fixed issue where NPCs reloading Eather weapons would reduce player's Eather supply. -Fixed yet more typos.-Players should no longer be warned about wearing a disguise in safe zones where they are allied with their disguised faction, or if the safe zone is neutral/empty. -Fixed issues where anomalies in the Slums could often spawn under the street. -Fixed spot where player could get stuck in subway dungeon. -Fixed some issues with melee enemy pathing.-Fixed bug that caused special loot crates to be locked into only giving certain kinds of loot regardless of seed.-Fixed issue where fire jet anomaly could sometimes deal no damage. -Decals attached to rag-dolls and other physics objects will no longer get smeared across nearby level geometry.

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Major update13 Jun 2026Beta 0.4.5 Public Test BuildYou must opt in to the Public Test Branch to access this build! Beta 0.4.5 The 0.4.X update has been slower to release than planned. This is a large update and lately a lot of life stuff has been going on, including me moving to a new home last month. In the mean time, I've decided to release a public test build of 0.4.5 so that the community can get their hands on some of the new content and f…Game update17 Feb 2026Beta 0.3.13 UpdateNew Features: -Many weapons now have select fire modes activated by the X key. -If you have a flashlight equipped, you can now use it in your offhand when wielding one-handed weapons. -New Night vision scoped weapons. -Added Thermometer item that can be used to tell how sick the player is. -Added new medicine types. -Land Mines and IEDs placed by the player now save on level transition. -If the…Game update17 Dec 2025Hot Fix 0.3.8Bug Fixes: -Fixed several typos. -Fixed some outdated quest text. -Reinforcement guards in Broker's hideout will now always aggro on the player when they spawn.. -Fixed broken Hunter's Jacket model.