Beta 0.1.9.1 Patch

Project Silverfish · build 19457388 · published

On SteamNotes only · this build shipped before we watched the app

New Features: -New Random Character, Perma-death, Quick-Play option on character screen. -Melee enemies now have new contingency behaviors for when their combat target is out of reach. Based on their class, they will do one of the following:
-Hide from target.
-Throw rocks at target.
-Aggressively lunge at target.
-Run around frantically. -New Advanced Options Tab now available in the difficulty mode select screen. These new options will be available to configure along-side any game mode:
-Combine all stashes into a single inventory.
-Replace all Shops with Barter trades.
-Ignore Progress Curve. Changes:-Made barter shops value cash at 50%.-NPCs will no longer accept cash in barters, only barter shops will.-Re-balanced artifact trades in barters.-Loner Scavs no longer have the active tracking skill.-Distrusting NPCs will forget about the player if not further provoked after warning. -Re-balanced enchanted weapon crafting recipes to be more reasonable and reflect other changes in game. -Acid pools now conform their shape to the terrain.-Improved clarity of UI rendering.-Added animation when opening the UI.-Improved the way EMPs affect the player's equipment. Flashlights, night-vision and lasers will have their effects disabled for several seconds rather than being turned off.-Bright blue and yellow glass chemical bottles will now spawn small acid pools when broken. -Slightly randomized the move speeds of horde type enemies to make them more dynamic in fights. Bug Fixes:-Fixed issue where NPCs reloading Eather weapons would reduce player's Eather supply. -Fixed yet more typos.-Players should no longer be warned about wearing a disguise in safe zones where they are allied with their disguised faction, or if the safe zone is neutral/empty. -Fixed issues where anomalies in the Slums could often spawn under the street. -Fixed spot where player could get stuck in subway dungeon. -Fixed some issues with melee enemy pathing.-Fixed bug that caused special loot crates to be locked into only giving certain kinds of loot regardless of seed.-Fixed issue where fire jet anomaly could sometimes deal no damage. -Decals attached to rag-dolls and other physics objects will no longer get smeared across nearby level geometry.