Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Software Inc.NewsBeta 1.8.12 officially out
Game update

Beta 1.8.12 officially out

Software Inc. · published 28 Jan 2025, 10:47 UTC

All newsPlayers around this dateRead on Steam

Full patch notes


Changes

  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Increased Phone and Console prices
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • You can now place company logos on walls in basements
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks


Fixes

  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns

Patch notes for Beta 1.8.12


Changes

  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Increased Phone and Console prices
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • You can now place company logos on walls in basements

Fixes

  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns
More from Software Inc.

Other announcements

All news
Game update20 Aug 2026Patch notes for Beta 1.8.42My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:Community5 Aug 2026Overhaul updateWork on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will low…Community8 Jun 2026The overhauls will continue until morale improvesThe background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the c…