Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Software Inc.NewsThe overhauls will continue until morale improves
Community

The overhauls will continue until morale improves

Software Inc. · published 8 Jun 2026, 17:30 UTC

All newsPlayers around this dateRead on Steam

The background


If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the campaign is playable at this point. We've spent downtime polishing the game and adding a couple of small auxiliary mechanics, as seen in the recent trash update.

I've paid particular attention to the fact that some of you are disappointed none of the recent patches have touched the software development/management part of the game. I had written this part of the game off as complete, while the campaign was being developed. I decided to look over our list of "wishes" for this aspect of the game and made a tentative plan to improve it. My conclusion is that it would take at least 6 months and be completely game breaking.

Based on the fact that I wrote "I have a great opportunity to make this game as good as I possibly can" on the Steam store page 10 years ago, and this is our last chance to introduce game breaking changes (so I don't mess up the campaign mode and final 1.0 release), we've decided to move forward with it.

The plan


The overhaul will touch marketing, servers, product "identity", subsidiaries and some smaller game breaking stuff that I've always wanted to add, but I didn't want to break saves.

Everything is subject to change of course and will probably not live up to your expectations, but the rough plan is:

  • Completely overhaul pre-marketing and introduce a couple of new mechanics
  • Add an extra mechanic to post-marketing, but keep the overall post-marketing process pretty much the same
  • Integrate servers better with the core gameplay loop
  • Add some very high-level customization to subsidiaries
  • Add a couple of things to make software products feel more personal

As always, I will try to make sure the additions don't complicate the game too much. Most of the things we add can be completely ignored, without making the game tougher on easier difficulties.

The TL;DR


We're going on a financially dubious probably 6 month long hiatus to overhaul some core mechanics (marketing, servers and subsidiaries), because it seems like the right thing to do and I enjoy working on this game.

I will keep you updated as progress moves along and we have some actual stuff to show. The new server system is pretty close to done already and the pre-marketing overhaul is well underway.

Finally, I just wanted to give a quick happy 12th year anniversary to development of Software Inc!

More from Software Inc.

Other announcements

All news
Game update20 Aug 2026Patch notes for Beta 1.8.42My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:Community5 Aug 2026Overhaul updateWork on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will low…Game update5 May 2026Patch notes for Beta 1.8.41Changes · Cooks can now use trays outside of their assigned rooms · Sort icon on columns is now separate from header, to avoid it being cut off · "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive · Changed the wording of the team compatibility filter error when looking for ne…