Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tiny GladeNewsPatch 1.11.2 - alternative camera rotation & zoom modes
Game update

Patch 1.11.2 - alternative camera rotation & zoom modes

Tiny Glade · published 15 Jan 2025, 13:27 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! Here comes the first patch of 2025 :3 As you might have read in our latest dev diary, we're currently working on improving the Steam Deck experience, and this is the first patch towards that goal!

New camera options

Rotation

Rotation around the cursor (PC Default)
Currently, when holding RMB, the camera rotates around the point under the cursor. Conceptually, you can think of the cursor "grabbing" the point. For example, in the gif below, because the cursor is over the pumpkins, the camera rotates around them.

Rotation around the center (New option, Steam Deck default)
The new option allows to rotate around the center of the screen instead. Thus, in the example below, even though our cursor is over the pumpkins, the camera will rotate around the house.

This mode should improve the Steam Deck experience, and if you’re on PC, and you’ve been struggling with the camera suddenly yeeting itself as you try to rotate, we recommend checking it out too! You can switch the mode in Settings ➡ Controls ➡ Camera (2/7) ➡ Camera Rotation Pivot ➡ Center Region.

There's two variants of this: "Center point" and "Center region". The former rotates around the point that is directly in the center of the screen. While precise and easy to understand, it is often surprising, especially with tall builds -- you might want to rotate around a tower, but the screen center is just to the side of it, causing the rotation to be anchored on the background. The "Center region" variant aims to address that by considering points in a square around the screen center, and finding the most promising rotation pivot within it.

Tiny Glade on Steam Deck will now use the "Center region" variant by default. If you'd like to switch back to the old default, select "Cursor point" in the settings menu.

Zoom

Zoom towards the cursor (PC Default)
Same applies to the zoom. By default, the camera will zoom in/out the point under the cursor.

Zoom towards the center (New option, Steam Deck default)
The new option allows to remap the camera to zoom in/out the center of the screen instead.

You can switch the mode in Settings ➡ Controls ➡ Camera (2/7) ➡ Camera Zoom Pivot ➡ Center Region.

Tiny Glade on Steam Deck will now use the "Center region" variant by default. If you'd like to switch back to the old default, select "Cursor point" in the settings menu.

Misc


Aaaand we also did a few miscellaneous fixes, here is the full list:

  • ✍ Toolbar will no longer exceed the bounds of the game window
  • ✍ Toolbar's subcategories are now correctly sorted when cycling through them by repeatedly clicking the main category buttons
  • ⚙️ Default resolution scale to 0.7 on the Steam Deck (the game might look blurrier on Steam Deck, but will run considerably faster)
  • 🔊 Iteration and small fixes for clutter SFX
  • 🐛 Fix a potential synchronization bug in presenting rendered images to the screen (another wild guess that might help with NVIDIA crashes)
  • 🐛 Fix resolution scale shrinking and staying low upon alt-tabbing in memory-constrained conditions (the game will attempt to restore the desired resolution scale once VRAM is available again, and will no longer save the automatically-reduced scale to settings)
  • 🔬 Add more graphics troubleshooting options to "Vulkan extension settings"

That's all for now. Thank you for reading, and stay awesome!

Love,
Tom & Ana

More from Tiny Glade

Other announcements

All news
Game update8 Sep 2026[BETA 1.16.0] Patch NotesHi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released. Thank you for all your F6 report ♥ Build 1.16.0-pre11 is live! 🧵 Lanterns and flags now hang from ropes 🔈 New clutter move sound for wooden and stone floors as well as stairs 🔈 New lantern move sound for wooden walls 🔈 Fixed flags audio for stairs 🎢 Support…Community7 Sep 2026[BETA 1.16] Wood, flowers, Workshop, ...Yarr harr me hearties, it's time to unleash the kraken! We’ve been taming it for a while but it might still be a bit spiky and capricious. With your help, we’ll house-train it to be all soft and cuddly like the sheep :3 Which is to say, we have tested the beta internally and deemed it safe to use, but we’d still appreciate your help in finding any sneaky bugs, crashes, glitches, etc. If you fin…Community11 Jul 2026Dev Diary: Wooden Walls (and...?)Hi, everyone. I hope you're well! A considerable amount of time has passed since our last dev diary. This one we've been cooking for a while, and now that it's in a presentable-enough state, I can conclusively say: we're adding wooden walls! Woo! (Note: this is still a dev prototype and a work-in-progress) Our initial prototype was simply a texture, but we weren't happy with how it looked. A bi…