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Tiny GladeNews[BETA 1.16.0] Patch Notes
Game update

[BETA 1.16.0] Patch Notes

Tiny Glade ยท published 8 Sep 2026, 14:39 UTC

All newsPlayers around this dateRead on Steam

Hi, all! This is a shared post for all the beta patch notes ๐Ÿ“ It will be updated continuously until the beta is ready to be released. Thank you for all your F6 reports โ™ฅ

Build 1.16.0-pre19 is live!

โœ๏ธ Make the slider in the clutter picker cursor-draggable

โœ๏ธ Remember the tab and scroll of the clutter picker

๐ŸŽจ Bring back remembering the last color customization

๐Ÿ”ˆ Tweak audio of Quick Tools (Spacebar)

๐Ÿ› Fix a panic from invalid offsets of stone foundations

๐Ÿ› Fix rogue plaster appearing during style changes

๐Ÿ› Fix gaps in stone foundations and corner windows

๐Ÿ› ๏ธ Harden handling of crashes & reduce chances of leaving zombie processes around

๐Ÿ› ๏ธ Improve driver info/advice for Intel iGPUs


Build 1.16.0-pre18 is live!

๐Ÿ‘ฎ Prevent the color menu from escaping the screen

โœ๏ธ Add the ability to change elevation of a building group

โœ๏ธ Arches no longer block interaction with objects seen through the arches

๐Ÿ”Š Hook up sounds to the Quick Tools (Spacebar)

๐Ÿ“ Keep the freehand wall outline visible when manipulating its vertices

๐Ÿ› Add the missing highlights (selection, eraser, bulldozer) to curved planks

๐Ÿ› Improve visibility of the glade border outline, make it resize with resolution and UI/icon scale

๐Ÿ› Fix a crashy crash when manipulating/deleting stairs

๐Ÿ› Restore remembering flag and lantern colors upon customization (thank you for F6 reports about this!)

๐Ÿ› Fix gaps between gothic doors and stone foundation's transition into wood panels

๐Ÿ› Fix the bottom row of stone bricks for elevated buildings to appear correctly on building with stone foundation

๐Ÿ› Fix gaps when stone foundation was misaligned in gable roof areas on uneven terrain

๐Ÿ› Fix birdnests playing lantern sounds, lol

๐Ÿ› Fix gaps between cottage halfdormers and stone foundations on narrow towers

๐Ÿ› Fix gaps between doors and halftimber bottom beam when a building is elevated

Bald 1.16.0-pre17 is live!

๐Ÿง‘โ€๐Ÿฆฒ Fix grass balding near/between the olde gardens

๐Ÿง‘โ€๐Ÿฆฒ Fix balding between poppy flowers when you mix different colors

๐Ÿง‘โ€๐Ÿฆฒ Fix grass balding where stairs clip into terrain

๐Ÿง‘โ€๐Ÿฆฒ Reduce grass balding under elevated stairs

๐Ÿ› Hide input hints when interacting with toolbar so they don't overlap


Build 1.16.0-pre16 is live!

โœ๏ธ Stone foundation gizmo is now available in focus mode (aka right-click mode)

๐ŸŽ Update existing starting builds + add three new ones

๐ŸŽจ Customization category of the toolbar is organized horizontally, and the brush icon now represents the category (so that the og palette icon is back to being the color menu tool)

๐ŸŽจ Style picker (the bucket icon) now also copies window lights color

๐Ÿ› Fix the merged stairs of two different styles sometimes not restoring their original style upon undo

Build 1.16.0-pre15 is live!

๐Ÿ–Œ๏ธ Strokes (path, water, etc) going outside the glade are no longer interrupted; their effects are still restricted, but it's easier to paint close to the edge

โ›ฐ๏ธ Fix terrain cracks and "astroturf" popping on top of grass and rocky terrain

๐Ÿชช Cryptographically sign tiny-glade.exe on Windows to reduce chances of Defender / Smart App Control blocking it

๐Ÿชง Signify the button that will be auto-clicked in the Quick Tools when its input (def: Spacebar) is released

๐ŸงŠ [NVIDIA] Fix blackness on ice on in ocean/coast mods

๐Ÿ› Fix mod installation warning log spam

Build 1.16.0-pre14 is live!

โœจ New tool: style picker (the bucket icon) - you can now copy style from buildings, walls, stairs, fences and windows and transfer it to another structure. If you pick a window, you can either recolor other windows, one by one, or flood-color all the windows on a structure. The brush icon is the original coloring tool.

โœจ Toolbar: the building category now has a material icon. You can choose which material new structures are built with: stone or wood. No more guessing! The color of stone/wood is whatever your style-picked the last on the given material.

๐Ÿ”Š New SFX: clutter menu now has new open, close and category change sounds

๐Ÿ› Fix gaps around arrow slits on stone foundation towers

๐Ÿ› When starting a new stair from a wooden building, it should now correctly adapt its starting style to wood


Build 1.16.0-pre13 is live!

๐ŸŽจ Half-timber horizontal line now matches the stone foundation transition

๐ŸŽจ Slightly narrower posts for smaller wooden stairs + neater tips

๐Ÿ› Switch underside material to wood, if the building is fully wood

๐Ÿ› Fix underside gaps in wooden buildings

Build 1.16.0-pre12 is live!

๐ŸŽจ Wide wooden magic-supported stairs look less chaotic now

๐Ÿœ๏ธ Extend paths/cobblestone in a margin outside the glade

๐Ÿ–ฑ๏ธ When using the color menu on a wooden wall, also show the stone foundation height line, and make it interactive even if occluded by other scene elements

๐Ÿ› Give ducks the water ripple smoothness they deserve

๐Ÿ› Fix more blackness on water

๐Ÿ› Fix wooden auto-stairs corner generation

๐Ÿ› Make lanterns on ropes follow the rope orientation

๐Ÿ› Wooden and stone stairs' wall-attached supports now check whether there is enough wall

๐Ÿ› Fix a gap between wood panels and stone foundation on the inner side of buildings

๐Ÿ› Fix narrow vertical gaps appearing sometimes when an arch is created on a stone foundation


Build 1.16.0-pre11 is live!

๐Ÿงต Lanterns and flags now hang from ropes

๐Ÿ”ˆ New clutter move sound for wooden and stone floors as well as stairs

๐Ÿ”ˆ New lantern move sound for wooden walls

๐Ÿ”ˆ Fixed flags audio for stairs

๐ŸŽข Support modded clutter for riding rollercoasters (an empty node named "RollercoasterSeat" enables it, and determines rider position)

๐Ÿ› ๏ธ Added an in-game mod editor so you don't need to manually write any JSON manifests to make clutter mods

๐Ÿ› ๏ธ Got rid of the terrain_height and terrain_fog_height textures. They're now derived from the background terrain meshes, making environment mods easier to author

๐ŸŒŠ Smoothed out the glade boundary transition between water and ocean/coast mods

๐Ÿ› Fixed blackness in water rendering with no water bed

Build 1.16.0-pre9 is live!

๐Ÿ› ๏ธ Add a status display to the `MODS/Workshop` menu (downloading, installing, error, etc.)

๐Ÿ› ๏ธ Replace in the F6 feedback form "Attach benchmark" with "Attach diagnostics", which also sends the game's log file for debugging purposes

Build 1.16.0-pre8 is live!

โœจ Allow recoloring of wooden stair railings

๐ŸŽจ When changing material between wood and stone, try to match to a closest color (eyeballed by Ana)

๐Ÿ› Fix color menu incorrectly applying wall top line option on auto-close

๐Ÿ“ท Fix intermittent overblurring in screen corners

๐Ÿ’ฝ Delay file integrity check (for the "+ mods" display in screenshots) so as not to compete for I/O with game startup

๐Ÿšช Make "path + wall" gates double-sided, so they're not see-through or concave from the inside

๐Ÿ”Ž Show mod name in clutter picker UI


Build 1.16.0-pre7 is up!

(build 1.16.0-pre6 didn't make it ๐Ÿ˜…)

๐Ÿงต Rope bridges no longer turn into ladders at steep angles

๐ŸŽจ Color menu & rope bridges: hide wood colors only if no wooden elements are present

๐Ÿ› Don't deform gothic window hats on wooden walls (fixes some gaps)

๐ŸŒท In flower mode, only flatten plants when the cursor moves (so you can see what you're planting)

๐Ÿ–ฅ๏ธ Rejig fullscreen video settings

๐Ÿ–ฅ๏ธ Politely ask the video driver for non-exclusive fullscreen by default (maybe fixes screen blackness on alt-tab)

๐ŸŽฎ Fix multi-select and temp eraser inputs on controllers / Steam Deck

๐Ÿ“‰ Fix clutter texture memory duplication


Build 1.16.0-pre5 is up!

๐Ÿ› Fix a small gap in gothic window when it just crosses the stone foundation

๐Ÿ› Change the stone rim (when a roof meets a floor) into wooden when appropriate

๐Ÿ› Fix merlons not being removed for player-made stairs

๐Ÿงต Rope bridge now has 4 railing types

๐Ÿงต When a rope bridge has minimum width, then only a rope is created

๐Ÿ’พ UI to copy saves between beta and main

๐Ÿ›  Bump Intel UHD driver requirement to 101.4499

๐Ÿ•ถ๏ธ Cap draw distance for shadows so they don't flicker in Tiny Ocean

Build 1.16.0-pre4 is up!

๐Ÿงฏ Fix blackness from Depth of Field on olde GeForce RTX drivers

๐Ÿงฑ Show half-timber option when coloring stone foundations

๐Ÿงฑ Fix stone foundation drag not reacting after lowering building height

๐ŸŒณ Show Olden Glade clutter in the picker UI

๐Ÿ› Fix crash when loading some the Eastern Glade mod

๐ŸŒŠ Fix black artifacts on the horizon in the Tiny Ocean mod

Love,

Ana & Tom

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