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Sector Space
News
Version 0.5.8.2 - 31 Jan 2026
Game update
Version 0.5.8.2 - 31 Jan 2026
Sector Space
· published
31 Jan 2026, 09:19 UTC
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Players around this date
Read on Steam
Auto-collect cycles capped to 24 hours to reduce lag when not collecting resources for very long periods of time.
Fixed description of ore types refinable on tier 3 and 4 refineries.
Hotfix extractors not resetting when auto-collected.
Hotfix colonies not resetting when auto-collected.
More from Sector Space
Other announcements
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Game update
15 Sep 2026
Version 0.6.0.4 - 15 Sept 2026
Changed entity construction back-end to reduce possible state tearing, suspected to be responsible for sector content sometimes being displaced. · Changed engines Queue implementation, impacts DataQueue, typically 3.5x speed improvement and x4.0 reduced memory, now cache friendly. · Changed engines Stack implementation typically 12.0x speed improvement and x4.0 reduced memory, now cache friendl…
Game update
6 Sep 2026
Version 0.6.0.3 - 5 Sept 2026
Added more strings to localization class. · Changed buy-sell function to limit value returns to less than 100%, prevents generating infinite gains from exploiting item price swings. · Changed how item stat bonuses and modifiers are displayed on item information windows, bonuses and modifiers are also now displayed separately. · Changes to NPC drops 1: Player asset damage ratio scales slot drops…
Game update
4 Sep 2026
Version 0.6.0.2 - 3 Sept 2026
Added Alphabetic sorting order by default to the Type & Tier, Unit Volume, and Unit Quantity, sorting filter. · Changed "Recycled Items" message to "Disassembled Items" was inconsistent with changes. · Engine updated, changes to mouse input polling. · Fixed Disassemble All button processing items previously recycled as they were added to the same list it pulls from (unintended shallow recursion…