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Sector SpaceNewsVersion 0.5.8.0 - 30 Jan 2026
Game update

Version 0.5.8.0 - 30 Jan 2026

Sector Space · published 30 Jan 2026, 08:53 UTC

All newsPlayers around this dateRead on Steam
  • Added quick mission to get a cheap Yacht at level 1.
  • Added power cells to crafting recipes.
  • Added planet, sun, and sector renaming permit items to Capital Stations, allows renaming of respective objects.
  • Added some new sectors for easily finding industrial ship bosses, connected to existing jumpgate network.
  • Added safeguard to prevent having negative quantity of credits.
  • Added safeguard to ship respawn timers, resets if value goes past the normal respawn time.
  • Added safeguard to gear slot loading, if ship has more gear installed than slots the excess is deposited to cargo.
  • Added Light Nebula Gas, updated ramscoops and recipes as applicable.
  • Added Police Corvette, changed out Patrollers for Police Corvettes in some systems.
  • Added chat window tabs for future content.
  • Added 4 new Exotic modifiers.
  • Added Plasma type weapon modifier to Sentinel Class.
  • Added new Secondary Skill, Platform Specialist, removes a fleet slot but grants scaling and fixed platform bonuses.
  • Added in-game cursor, can be turned off in settings menu.
  • Automated description generation for station deployable items.
  • Changed chance of getting rare modifiers, now is less likely to roll higher rarity modifiers.
  • Changed galaxy generation to place some key sectors near starter areas to assist players in early game.
  • Changed numerical input fields to only show a zero when no value is entered, cursor is pushed left when backspacing.
  • Changed the chat window text output on some scanners.
  • Changed some slots on Spear spaceship.
  • Changed Police Cruiser ship graphics.
  • Changed resize icons on some windows for clarity of function.
  • Changed some item names.
  • Changed the perimeter drones in The Shipyards sector.
  • Changes to Item Info window and display text.
  • Confirmation is now required to lay a station kit.
  • Colony markets will now get collected by Administration Bays on stations even when the player is not near the system.
  • Colony and by extension planets now have faction based ownership.
  • Extractors will now get collected by Extraction Bays on stations even when the player is not near the system.
  • Escape key on character selection main menu will now close the game.
  • Escape key on world selection main menu will return to the character selection.
  • Experience Nanites now provide less experience, further reduced at higher levels ranges.
  • Deployment limits are now based on a count of platforms or stations in a 4000 radius rather than loaded sectors.
  • Derelict NPC stations can now be repaired and claimed by players.
  • Fixed recycling stations not allowing items to be sold that cannot be recycled.
  • Fixed SFX volume control jumping to 100% when entering settings menu.
  • Fixed SFX and Music volume control being able to adjust to 110%.
  • Fixed issue where name text input fields would lag behind window position.
  • Fixed issue where training a secondary skill would not immediately update all fleet ships with that skills bonus.
  • Fixed station Auto-Miners not working on Infected, void, Fermium asteroids or Void Geodes.
  • Fixed some spelling errors in item and skill names.
  • Fixed some deployable item descriptions.
  • Fixed solar intensity calculation using X for both X and Y.
  • Fixed crash due to pixel particle effects.
  • Fixed crash due to storm event controller.
  • Fixed bug where swapping to a dry-docked ship would not update the player's ship windows.
  • Fixed tether bug where players target would change to a fleet members target.
  • Fixed graphical jitter between weapon placements on ship hull.
  • Fixed jump gate distance being inclusive of max range to deploy.
  • Fixed Alien Hive kit being made from 2 of itself, thus allowing infinite recycling.
  • Fixed issue where inventory would not refresh when using factories and the cargo window was closed.
  • Fixed issue where right click to auto-pilot would not work right after undocking from station.
  • Fixed issue where hotbar items would not activate on click untill hotbar had mouse focus.
  • Fixed level rewards only going to your highest level character, now goes to all separately, only fixed for new characters.
  • Fixed threading issues with item slots which could cause an item to disappear while dragging it between slots.
  • Fixed right-click to remove slot item not working on first click if window was out of focus.
  • Fixed bought-out colonies (using Bartering Bot) starting with over 100% market state.
  • Fixed waste processor requiring 11 waste to process rather than the listed 10 waste.
  • Fixed mission text sometimes not refreshing on mission state change.
  • Fabrication and construction material list now shows the amount of a material that was found in stock to the right of the "/".
  • Hostile and agressive faction mine fields now attack all entities which are not from the same faction as the field.
  • Items can now be repaired or modded inside the item window by clicking a button, pulls required item from the associate cargo.
  • Items now support icon tint color from database.
  • Items without recipe's will return scrap parts when recycled rather than be denied recycling.
  • Increased maximum number of artifical gates placed by player in the current area from 4 to 6.
  • Increased fabricator and construction material list scan speed.
  • Increased drop chance of Wraith Interceptor, doubled the chance.
  • Improved drawing of world view when zoomed in, slightly less jitter.
  • Improve item and slot drag-drop detection, less likely to miss a click and drag event.
  • Jumpgates and wormholes can now have ownership.
  • Last played world file (galaxy) will not be pushed to top of list anymore, only highlighted in green.
  • Level rewards have been changed, now grants modifier and demodifier nanites every 5 levels, credit and other item rewards removed.
  • Mouse wheel now increments and decrements values in number input fields.
  • Material requirements for higher tier crafts have increased.
  • NPC behaviour adjustment to stop visiting traders from dock spamming one station before leaving.
  • NPC Outpost stations are now craftable in the construction, direct upgrades to standard Station MK3's.
  • Ore waste processors now process the tier of waste below them first before they process their highest tier waste.
  • Planet first scans (discovery) now shows the planet subtype.
  • Players respawn location will not be set to stations which are derelict, husked, or hostile entities.
  • Player owned stations will now turn into a husk when destroyed, damaging gear but saving all items and damaged gear within.
  • Pinned item changed to favourite item, favourited item state is now saved, favourited items are not moved when using transfer all buttons.
  • Platforms can be recovered without targetting, scoop key initiates moving them towards your ship if within a specific distance.
  • Ramscoops spike CPU usage less now by gathering targets around the ship only once per scooping cycle rather than for each scoop in slot.
  • Ramscoops can now scoop materials around wormholes, a new galaxy must be generated to populate resources on wormholes.
  • Reduced volume of some sound effects.
  • Re-write to gear slot and item drag drop system to make it thread safe between equipment windows, fixes crashes for some users.
  • Safety-lock now applies to planets with colonies and jump gates.
  • Salvage items now can drop from random NPC.
  • Search glass is now a quick filter button to select some item categories.
  • Sectors now have a "proper" ownership attribute.
  • Slightly increased crafting material requirements for many tier 5 and tier 6 items.
  • Shards now drop nebula gas.
  • Tossing items by drag-and-drop now displays the tossed item message and indicates the source.
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