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OdinfallNewsOdinfall Update 0.6.5 – Hammers, Giants & The Forge
In-game event

Odinfall Update 0.6.5 – Hammers, Giants & The Forge

Odinfall · published 28 Jan 2026, 14:03 UTC

All newsPlayers around this dateRead on Steam

Vikings! Update 0.6.5 is now live!

This one’s all about going BIG. From towering new enemies to massive melee weapons, and a brand new way to customise your starting loadout.

Let’s break it down 👇

New Feature: The Forge

Say hello to The Forge, now found in the shop area and run by gunsmiths Bock and Baatri.

Here’s how it works:

  • Drop a Tier 1 weapon onto the anvil

  • The Forge destroys it

  • That weapon becomes your new starter weapon for all future runs

Want to go back to the trusty pistol? There’s an option back at home base to reset your starting loadout.

This gives you more long-term control over your runs and lets you tailor your starting playstyle exactly how you like it.

New Weapons: Bring the Bonk

War Hammer
A charged melee weapon that lets you wind up and slam the ground for devastating effect.

Heavy War Hammer
A bigger, meaner version of the War Hammer. Slower, heavier, and built for players who believe every problem can be solved with one very large bonk.

Also, to keep things balanced with The Forge:

  • Tier 1 explosive weapons have been moved to Tier 2, as they were a little too op to have as starting weapons.

New Enemies: Giants Have Entered the Chat

Frost Giant
Found lurking in a secret area in Act 1, this towering enemy hits hard and won’t go down without a fight.

Forest Giant
Spotted somewhere in Act 2, bringing big damage and big pressure to your runs.

Choose your positioning wisely… or get flattened.

Roadmap

That’s the rundown for 0.6.5!

Try out the Forge, swing some absurdly large hammers, and see how long you last against the Giants.

As always, thank you for playing Odinfall in Early Access, and let us know what you think!

See you in the apocalypse,
– The Odinfall Team

Patch Notes 0.6.5

Theme: Giants

GENERAL

The Forge

In the shop area you will find the forge run by gunsmiths Bock and Baatri. They will enable you to change starter weapons by dropping a tier 1 weapon by their anvil. They will then destroy it and make it your starter weapon for all future runs. If you wish to change back to the pistol there will be an option for you back in homebase that will help you.

WEAPONS

War Hammer

A melee weapon that you charge up and bonk the ground.

Heavy War Hammer

A larger version of the War Hammer.

T1 Explosive Weapons Changed to T2

They are too strong to use as starting weapons with The Forge

ENEMIES

Frost Giant

This new enemy can be found in a secret act 1 area. 

Forest Giant

This new enemy can be found somewhere in act 2

BUGFIXES

  • Fixed a bug the correct values where not shown when picking up specific mods.

  • Fixed a bug where "Bigger pool" upgrade card for trulls showed the wrong value.

  • Fixed a bug in weapon dex where pike were off-center.

  • Changed anomaly trap to still be shown when above walls.

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