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Space Drilling StationNewsBeyond the Station
Community

Beyond the Station

Space Drilling Station · published 29 May 2025, 20:11 UTC

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Hello everyone!

A quick update on development: the past few months have been very rich in advancements. The last playtest (a huge thank you again to the participants for their valuable feedback!) highlighted a few areas for improvement, notably balancing issues, a somewhat simplistic planetary construction, and logistics and manufacturing management within the station that could become tedious in the long run.

So, we've implemented several adjustments:

  • Manufacturing and Logistics: No more daily adjustments! For manufacturing, you now indicate the desired quantity in stock. Logistics adopts the same logic: you define the desired quantity (or unlimited) to be deposited in storage blocks, replacing the old "collection point" approach.
  • Overall Balancing: The balancing has been thoroughly overhauled for a much more satisfying result. Expect more measured production – goodbye hordes of handlers! The economy is also more demanding, which I hope will make the game more captivating. Contracts have been optimized for more transparency: you can now set your purchase price, thus influencing acceptance by other stations.
  • Planetary Development: The planetary aspect is significantly expanding with new buildings. Pipes are making an appearance, allowing raw products to be transported through various separators and filters, optimizing refining within the station. Additionally, tanker drones will only be able to dock at storage buildings.
  • Planetary Mechanics: The planet is now composed of tiles. Building infrastructure on one of them grants you its control; of course, other stations can do the same. Resources are becoming scarcer, making control of certain territories crucial.


Development is progressing well, and we truly feel that the bulk of the work is behind us!

Thank you so much for your patience and support!

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Game update18 Aug 2026Minor modificationsCorrected the number of available spaces displayed for the sanitation block · Removed station filters in planet mode · Added the ability to queue upgrade modules · Resource refund when canceling an upgrade module research · Replaced the planet resource view type button with a toggle to show/hide tiles · Increased the delay between an employee having a need and generating a notificationGame update31 Jul 2026Minor bug fixesMinor bug fixes: - Certain exportable products remained in the dock despite the export limit being set to "none." - When placing a new block, some effect markers did not display the correct color. - Issue with pipes appearing in certain peripheral station blocks. - Issue with room unassignment that could prevent hiring certain employees even when space was available. - Miscellaneous fixes.Major update13 Jul 2026“Block and Synergy” is out today!Update “Block and Synergy” is OUT today! That’s right, today’s the day! We announced it a week ago, so surely you had enough time to get ready! Just to make sure you’re on track: this update focuses on new block features, weather changes, and balancing the game to make it more fun for everyone beginners included. You can now update your game and that’s it! If there’s any issues, please report t…