
So much for that final farewell thing. That being said, this won't be much in terms of actual content. My main priorities are QoL stuff. Short list of things either done or planned:
Setting to turn off snow particles in levels using them
I think a Godot Engine update made these run a lot worse on low end hardware.
A proper pause menu in the levels themselves.
Options menu accessible without returning to the main menu.
If I really feel like it I might add one or two shiny trinkets. But this is very much a side thing I'll passively work on as I'm gathering steam on my RPG game. Estimated ETA is sometime in May but it's already proven extremely difficult in places on account of my horrendous 2024 coding so that's malleable. In the meantime I draw a lot of 2hus on Twitter, do feel free to drop by, there is also the occasional gamedev post you might be interested in: https://x.com/HellRavenLover