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IntercoloniesNewsColonyLog #7: Economy Rework, World Expansion and Bug Fixes
Community

ColonyLog #7: Economy Rework, World Expansion and Bug Fixes

Intercolonies · published 23 Mar 2026, 14:04 UTC

All newsPlayers around this dateRead on Steam

Dear Survivors,

In this update, our focus has been on expanding the game world and refining the systems that support it. Many core mechanics have been reworked to create a more consistent progression, while new gameplay elements and locations have been added to make exploration and travel more meaningful. 

What We’ve Done

Game Economy

  • The overall economic structure of the game has been redesigned. The progression now follows an Early, Mid, and Late Game structure, where players start with limited resources and gradually build financial stability. 

  • The market economy has been balanced with defined buying and selling prices for items. Travel payments between colonies are now calculated based on the distance traveled and the amount of Plasmolit consumed during the journey. 

  • Players who fall into financial difficulty now have more ways to recover by selling items or performing alternative activities to earn money. 

Artificial Intelligence Improvements

  • Bandit behavior has been adjusted to make encounters more threatening. Their aggressiveness has increased, making them more likely to pressure the player in dangerous areas. 

  • The AI system has also been improved so that characters no longer pass through environmental objects such as trees and rocks. Spawning mechanics for AI have been restructured to create more stable and predictable encounters across the world. 

  • Passenger penalties have also been updated. When passengers are not provided with food or water, the penalty is no longer a fixed amount.

Vehicles and Equipment 

  • Three vehicles are now available for purchase in the market: the Standard SUV, Minibus, and School Bus.

  • Additional lighting options for vehicles have been added and are available for purchase on the market. The air conditioning system has also been integrated into vehicles. 

  • The control panel inside the vehicle now displays both the departure and destination colonies in the passenger section, making it easier to track your current contract. 

Markets and Items

  • Many new items have been added to the Auto Blings store. 

  • Plasmolit Batteries now come in three different versions. 

  • New repair kits and scrap storage boxes added. Players can now collect scrap materials and sell them in markets. 

  • Players can also sell previously owned paints and figures. 

  • In addition, biocatalysts have entered the market. These items are required to unlock biome transitions. 

Player Improvements

  • A new upgrade system has been added for certain player abilities. 

  • Players can now purchase a Stone Pouch upgrade that increases the maximum number of stones they can carry. Walking and running speed can also be improved through purchasable shoes available in Auto Blings. 

  • Throwing speed has been increased to make combat and interactions with vehicles more responsive. 

  • When the player dies, they now lose 10% of their money. 

Level Design and Exploration

  • The world has expanded to include new areas and encounter zones. 

  • 20+ new bandit raid areas have been added to the map.

  • Two new exploration areas have been added to the desert map, and several locations in existing colonies have been reorganized to improve visibility and accessibility. 

Thank you for your continued support.

Regards,

Dev Team

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