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Angel ClickerNewsNextFest Update!
In-game event

NextFest Update!

Angel Clicker · published 19 Feb 2026, 02:05 UTC

All newsPlayers around this dateRead on Steam

"Halo" from Heaven Headquarters 🪽

Thanks so much to everyone who has checked out, streamed, and reviewed the Angel Clicker demo thus far!! We so appreciate your support 💙

We have a number of updates to the demo at this time, including but not limited to:

  • Added a scene near the end of the Demo to introduce a new "friend" + Artifacts! (If you have a save file from after this point, please feel free to click Reset File in the Settings.)

  • Replaced the under-construction visuals for the Tower to be more clear and satisfying.

  • The Speedrun Achievement has been removed! However, for those who enjoy time-based challenges, the option to view a Speedrun Timer has been added to the Settings Menu.

  • New Setting added: "Show on Max Level". When toggled on, Upgrades will continue to show (grayed-out) in the Build Menus even when maxed out.

  • Balance: Reduced the Max Level of Stone Gather to prevent a soft-lock related to super-expensive Golden Timber.

  • Balance: Made the first level of Angel Academy buffs Ascension Codes and Rallying Cry completely free, to encourage players to try them out without losing precious Genesis supplies.

  • Many tutorials and tooltips have been revised/added for clarity.

  • Bug: Fixed a bug where the camera could shake while pressing and holding when zoomed in.

  • Linux, Mac, and Steam Deck builds are currently under testing, and we hope to have these ready by NextFest!

As always, please let us know what you thought, or if you encounter any bugs. (By accessing the feedback form on the main menu + settings + end of demo.)

P.S. The full release is on schedule for the second half of March!

Hope to see you then,

Tonic & Ikiru

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