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PhaigeX: Confiners Aptitude ExamNewsDEV LOG: WEAPON SYSTEMS.
Community

DEV LOG: WEAPON SYSTEMS.

PhaigeX: Confiners Aptitude Exam · published 20 Sep 2025, 11:47 UTC

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DEVLOG # 2 : WEAPON SYSTEMS.

Happy weekend everyone! ːsteamhappyː We're back again for another dev log. Today I'd like to talk about Confiner's weapons module system.

THE INITIAL SETUP

Initially, each player ship has weapon hardpoints assigned individually. In the GIF above, these are represented by the circle sprites. You then select a base weapon type that determines its initial behavior. It could be a fast-firing autocannon, a guided missile launcher that requires target locking, or a high-intensity piercing beam weapon.

CUSTOMIZING WEAPON PARTS

Once you’ve chosen a base weapon, you can customize its modular parts. The goal is to give the player a crafting-style mechanic. For example, if you want to increase the number of bullets fired, you can swap the barrel for a double or triple variant. If you want the projectile to deal area-of-effect damage on impact, you can switch the ammo body to an explosive type, or make it deal EMP damage using an EMP Warhead part to stun enemy ships, and so on.

The ship above is equipped with a Stinger Missile Launcher fitted with a Triple Barrel, Normal Warhead, and MIRV Body, enabling it to launch a volley of cluster-capable missiles that split mid-flight into smaller projectiles.

If you change the warhead type to EMP, you get a MIRV projectile that deploys smaller, guided EMP missiles.

Neat, huh? ːsteammockingː


That's it for now thanks for reading the dev log!

Towards a brighter future,

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In-game event12 Sep 2026PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes)Lighting and stuff Hello! It’s time for another weekend update. 🎉 So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː Changelogs New · Added Automated Mines stage modifier. · Added lighting in the game. Balance · Corvette squadrons ships now don't die if destroyed. · I…Game update8 Sep 2026PhaigeX: Confiners (Hotfixes-0.99e)Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmː Balance · Make the salvage and call warp closer to the target beacon. · Improve Kinetic Resonance EN gain. QOL · Added New tags on hangar for recently aquired modules. · Added Goback shortcut for hangar and squadron scene. Bug Fixed · Fixed Final mission…Game update7 Sep 2026PhaigeX: Confiners (Hotfixes-QOL)Hotfixes update (Hotfixes-QOL) Balance · Modules now guarantees a spawn each mission. QOL · Added choices shortcut during events · Added toggle between fire on release vs fire on press for lock on weapons. · Improve ship's rotations Bug Fixed · Fixed Tutorial that bugged out Towards a brighter future,